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authorStefan Werner <stefan.werner@tangent-animation.com>2018-03-08 02:15:41 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-03-10 06:54:04 +0300
commitfa9175ff02acffd02679398e17732f3832d3fc28 (patch)
tree2191527cffc89357f605aeeeded876ff5fcbfe6d /intern/cycles/render/scene.cpp
parentf66ff4ee86a9ead9ef6f3776b64f4dda32eab521 (diff)
Code refactor: use KernelLight instead of float4 arrays.
Original patch by Stefan with modifications by Brecht.
Diffstat (limited to 'intern/cycles/render/scene.cpp')
-rw-r--r--intern/cycles/render/scene.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/render/scene.cpp b/intern/cycles/render/scene.cpp
index 24923b650e3..aca28fc32fb 100644
--- a/intern/cycles/render/scene.cpp
+++ b/intern/cycles/render/scene.cpp
@@ -66,7 +66,7 @@ DeviceScene::DeviceScene(Device *device)
attributes_float3(device, "__attributes_float3", MEM_TEXTURE),
attributes_uchar4(device, "__attributes_uchar4", MEM_TEXTURE),
light_distribution(device, "__light_distribution", MEM_TEXTURE),
- light_data(device, "__light_data", MEM_TEXTURE),
+ lights(device, "__lights", MEM_TEXTURE),
light_background_marginal_cdf(device, "__light_background_marginal_cdf", MEM_TEXTURE),
light_background_conditional_cdf(device, "__light_background_conditional_cdf", MEM_TEXTURE),
particles(device, "__particles", MEM_TEXTURE),