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author | Stuart Broadfoot <gbroadfoot@hotmail.com> | 2012-12-28 18:21:30 +0400 |
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committer | Stuart Broadfoot <gbroadfoot@hotmail.com> | 2012-12-28 18:21:30 +0400 |
commit | e9ba345c46c93a193193f01d4bfac714a666d384 (patch) | |
tree | 49df9d78dc9327de642779e300e1592e5d7b3a42 /intern/cycles/render/scene.h | |
parent | 857df8065face58eff5556953cdf2dd72e09f2b6 (diff) |
New feature
Patch [#33445] - Experimental Cycles Hair Rendering (CPU only)
This patch allows hair data to be exported to cycles and introduces a new line segment primitive to render with.
The UI appears under the particle tab and there is a new hair info node available.
It is only available under the experimental feature set and for cpu rendering.
Diffstat (limited to 'intern/cycles/render/scene.h')
-rw-r--r-- | intern/cycles/render/scene.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/intern/cycles/render/scene.h b/intern/cycles/render/scene.h index ebe932e40e7..8b121d3b2fb 100644 --- a/intern/cycles/render/scene.h +++ b/intern/cycles/render/scene.h @@ -50,6 +50,7 @@ class Object; class ObjectManager; class ParticleSystemManager; class ParticleSystem; +class CurveSystemManager; class Shader; class ShaderManager; class Progress; @@ -62,6 +63,7 @@ public: device_vector<float4> bvh_nodes; device_vector<uint> object_node; device_vector<float4> tri_woop; + device_vector<uint> prim_type; device_vector<uint> prim_visibility; device_vector<uint> prim_index; device_vector<uint> prim_object; @@ -72,6 +74,9 @@ public: device_vector<float4> tri_vindex; device_vector<float4> tri_verts; + device_vector<float4> cur_segs; + device_vector<float4> cur_keys; + /* objects */ device_vector<float4> objects; device_vector<float4> objects_vector; @@ -170,6 +175,7 @@ public: MeshManager *mesh_manager; ObjectManager *object_manager; ParticleSystemManager *particle_system_manager; + CurveSystemManager *curve_system_manager; /* default shaders */ int default_surface; |