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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2011-10-16 21:40:47 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2011-10-16 21:40:47 +0400
commit60bc63c7b8e308ad652eae750fcb932f3fc0218d (patch)
treecdbc02fc7b2bfff84dc3328683333a46eeb6097c /intern/cycles/render/scene.h
parent11f3029267524f66b1f4db9de53889216bfd7c35 (diff)
Cycles: enable improved closure sampling, this should give less noise for mix, add
and glass shaders. How well this will work on non-fermi GPU's is unclear still, it's a bit heavy on register usage.
Diffstat (limited to 'intern/cycles/render/scene.h')
-rw-r--r--intern/cycles/render/scene.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/render/scene.h b/intern/cycles/render/scene.h
index a969dd66c4c..c191f8a56e5 100644
--- a/intern/cycles/render/scene.h
+++ b/intern/cycles/render/scene.h
@@ -109,7 +109,7 @@ public:
SceneParams()
{
shadingsystem = SVM;
- use_multi_closure = false;
+ use_multi_closure = true;
bvh_type = BVH_DYNAMIC;
use_bvh_cache = false;
use_bvh_spatial_split = false;