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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2011-09-16 17:14:02 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2011-09-16 17:14:02 +0400
commit66b1dfae89cc44953bd51c5da962cab437e76972 (patch)
treee7679b3e554fb4f1bb6f68775c8619bcde0da822 /intern/cycles/render/scene.h
parent0a5fcf3da3e82fd114095c8c2903d927f15ffc31 (diff)
Cycles: tweaks to properties and nodes
* Passes renamed to samples * Camera lens radius renamed to aperature size/blades/rotation * Glass and fresnel nodes input is now index of refraction * Glossy and velvet fresnel socket removed * Mix/add closure node renamed to mix/add shader node * Blend weight node added for shader mixing weights There is some version patching code for reading existing files, but it's not perfect, so shaders may work a bit different.
Diffstat (limited to 'intern/cycles/render/scene.h')
-rw-r--r--intern/cycles/render/scene.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/intern/cycles/render/scene.h b/intern/cycles/render/scene.h
index 5772a9d7268..93d8ebf1301 100644
--- a/intern/cycles/render/scene.h
+++ b/intern/cycles/render/scene.h
@@ -99,6 +99,7 @@ public:
class SceneParams {
public:
enum { OSL, SVM } shadingsystem;
+ bool use_multi_closure;
enum BVHType { BVH_DYNAMIC, BVH_STATIC } bvh_type;
bool use_bvh_cache;
bool use_bvh_spatial_split;
@@ -107,6 +108,7 @@ public:
SceneParams()
{
shadingsystem = SVM;
+ use_multi_closure = false;
bvh_type = BVH_DYNAMIC;
use_bvh_cache = false;
use_bvh_spatial_split = false;