Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorNathan Letwory <nathan@mcneel.com>2014-05-19 14:49:36 +0400
committerNathan Letwory <nathan@mcneel.com>2014-05-19 15:46:58 +0400
commit0684ac93013681261e8acc5ac6296c5de785d7d8 (patch)
treea0c44d4b6ba118bd56755fae76705ca7e7145123 /intern/cycles/render/scene.h
parent9a7c4ead3f57052c911570d1b507e1f5229210c8 (diff)
Move ShadingSystem enum to shader.h
Add SHADINGSYSTEM_ to enum member names, so it is clear where they are from. Revert BVHType enum changes, as there's no need for code dedup here.
Diffstat (limited to 'intern/cycles/render/scene.h')
-rw-r--r--intern/cycles/render/scene.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/intern/cycles/render/scene.h b/intern/cycles/render/scene.h
index 94fbbc44d1d..d657e48e478 100644
--- a/intern/cycles/render/scene.h
+++ b/intern/cycles/render/scene.h
@@ -18,6 +18,7 @@
#define __SCENE_H__
#include "image.h"
+#include "shader.h"
#include "device_memory.h"
@@ -121,7 +122,7 @@ public:
class SceneParams {
public:
ShadingSystem shadingsystem;
- BVHType bvh_type;
+ enum BVHType { BVH_DYNAMIC, BVH_STATIC } bvh_type;
bool use_bvh_cache;
bool use_bvh_spatial_split;
bool use_qbvh;
@@ -129,7 +130,7 @@ public:
SceneParams()
{
- shadingsystem = SVM;
+ shadingsystem = SHADINGSYSTEM_SVM;
bvh_type = BVH_DYNAMIC;
use_bvh_cache = false;
use_bvh_spatial_split = false;