diff options
author | Thomas Dinges <blender@dingto.org> | 2014-06-13 23:27:21 +0400 |
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committer | Thomas Dinges <blender@dingto.org> | 2014-06-13 23:59:13 +0400 |
commit | 49df707496e505c8a8b21c1ea36b479e950cc66c (patch) | |
tree | 29ad1b81a9cc9cbb020d114772319171500fab61 /intern/cycles/render/scene.h | |
parent | cd5e1ff74e4f6443f3e4b836dd23fe46b56cb7ed (diff) |
Cycles: Calculate face normal on the fly.
Instead of pre-calculation and storage, we now calculate the face normal during render.
This gives a small slowdown (~1%) but decreases memory usage, which is especially important for GPUs,
where you have limited VRAM.
Part of my GSoC 2014.
Diffstat (limited to 'intern/cycles/render/scene.h')
-rw-r--r-- | intern/cycles/render/scene.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/render/scene.h b/intern/cycles/render/scene.h index d657e48e478..777d26ac79e 100644 --- a/intern/cycles/render/scene.h +++ b/intern/cycles/render/scene.h @@ -69,7 +69,7 @@ public: device_vector<uint> prim_object; /* mesh */ - device_vector<float4> tri_normal; + device_vector<float> tri_shader; device_vector<float4> tri_vnormal; device_vector<float4> tri_vindex; device_vector<float4> tri_verts; |