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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2011-10-16 22:54:27 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2011-10-16 22:54:27 +0400
commit5fd67a3ba5ad10a932a0a1b4cbd3fe37691fbae1 (patch)
tree8dd8bde6ac10df92c30cf4a66d168eedef396e82 /intern/cycles/render/scene.h
parent33691eb0e7d0c6b7aa47f3b8640b1a332004de6d (diff)
Cycles: enable multi closure sampling and transparent shadows only on CPU and
CUDA cards with shader model >= 2 for now (GTX 4xx, 5xx, ..). The CUDA compiler can't handle the increased kernel size currently.
Diffstat (limited to 'intern/cycles/render/scene.h')
-rw-r--r--intern/cycles/render/scene.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/intern/cycles/render/scene.h b/intern/cycles/render/scene.h
index c191f8a56e5..17bd7e20129 100644
--- a/intern/cycles/render/scene.h
+++ b/intern/cycles/render/scene.h
@@ -100,7 +100,6 @@ public:
class SceneParams {
public:
enum { OSL, SVM } shadingsystem;
- bool use_multi_closure;
enum BVHType { BVH_DYNAMIC, BVH_STATIC } bvh_type;
bool use_bvh_cache;
bool use_bvh_spatial_split;
@@ -109,7 +108,6 @@ public:
SceneParams()
{
shadingsystem = SVM;
- use_multi_closure = true;
bvh_type = BVH_DYNAMIC;
use_bvh_cache = false;
use_bvh_spatial_split = false;