diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-10-16 22:54:27 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-10-16 22:54:27 +0400 |
commit | 5fd67a3ba5ad10a932a0a1b4cbd3fe37691fbae1 (patch) | |
tree | 8dd8bde6ac10df92c30cf4a66d168eedef396e82 /intern/cycles/render/scene.h | |
parent | 33691eb0e7d0c6b7aa47f3b8640b1a332004de6d (diff) |
Cycles: enable multi closure sampling and transparent shadows only on CPU and
CUDA cards with shader model >= 2 for now (GTX 4xx, 5xx, ..). The CUDA compiler
can't handle the increased kernel size currently.
Diffstat (limited to 'intern/cycles/render/scene.h')
-rw-r--r-- | intern/cycles/render/scene.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/intern/cycles/render/scene.h b/intern/cycles/render/scene.h index c191f8a56e5..17bd7e20129 100644 --- a/intern/cycles/render/scene.h +++ b/intern/cycles/render/scene.h @@ -100,7 +100,6 @@ public: class SceneParams { public: enum { OSL, SVM } shadingsystem; - bool use_multi_closure; enum BVHType { BVH_DYNAMIC, BVH_STATIC } bvh_type; bool use_bvh_cache; bool use_bvh_spatial_split; @@ -109,7 +108,6 @@ public: SceneParams() { shadingsystem = SVM; - use_multi_closure = true; bvh_type = BVH_DYNAMIC; use_bvh_cache = false; use_bvh_spatial_split = false; |