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authorMartijn Berger <mberger@denc.com>2014-09-24 15:34:28 +0400
committerMartijn Berger <mberger@denc.com>2014-09-24 15:34:28 +0400
commit25ec0d97f988154583295335c22a9ccd7894fe65 (patch)
treecab4dd66d4467e46a753d5d179c4a5990e0b96ca /intern/cycles/render/scene.h
parentcbffc7499ef89cac19c07ee2116b8e1e5d38afe5 (diff)
make "tri_shader" an int instead of a float
tri_shader does no longer need to a float. Reviewers: dingto, sergey Reviewed By: dingto, sergey Subscribers: dingto Projects: #cycles Differential Revision: https://developer.blender.org/D789
Diffstat (limited to 'intern/cycles/render/scene.h')
-rw-r--r--intern/cycles/render/scene.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/render/scene.h b/intern/cycles/render/scene.h
index e5c7444c92d..5d205225d97 100644
--- a/intern/cycles/render/scene.h
+++ b/intern/cycles/render/scene.h
@@ -69,7 +69,7 @@ public:
device_vector<uint> prim_object;
/* mesh */
- device_vector<float> tri_shader;
+ device_vector<uint> tri_shader;
device_vector<float4> tri_vnormal;
device_vector<float4> tri_vindex;
device_vector<float4> tri_verts;