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authorThomas Dinges <blender@dingto.org>2016-05-06 14:42:50 +0300
committerThomas Dinges <blender@dingto.org>2016-05-06 15:37:35 +0300
commit3807bcb3a845475ac938a331329d3fd92d90c3e4 (patch)
tree98fc2b7357cd7ac02c9e16317f4bc8ec8a4f9100 /intern/cycles/render/scene.h
parent36d8a70b00c2c0a1bc28ffad4cc2e283a77d7bab (diff)
Cleanup: Rename texture slots to float4 and byte, to distinguish from future float (single channel) and half_float slots.
Should be no functional changes, tested CPU and CUDA.
Diffstat (limited to 'intern/cycles/render/scene.h')
-rw-r--r--intern/cycles/render/scene.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/render/scene.h b/intern/cycles/render/scene.h
index b29aff88c01..4f139e4d73f 100644
--- a/intern/cycles/render/scene.h
+++ b/intern/cycles/render/scene.h
@@ -109,8 +109,8 @@ public:
device_vector<uint> sobol_directions;
/* cpu images */
- device_vector<uchar4> tex_image[TEX_NUM_BYTE_IMAGES_CPU];
- device_vector<float4> tex_float_image[TEX_NUM_FLOAT_IMAGES_CPU];
+ device_vector<uchar4> tex_byte_image[TEX_NUM_BYTE_IMAGES_CPU];
+ device_vector<float4> tex_float4_image[TEX_NUM_FLOAT4_IMAGES_CPU];
/* opencl images */
device_vector<uchar4> tex_image_packed;