diff options
author | Thomas Dinges <blender@dingto.org> | 2016-05-12 15:51:42 +0300 |
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committer | Thomas Dinges <blender@dingto.org> | 2016-05-12 15:51:42 +0300 |
commit | 3c85e1ca1a916fe2ded9ab508f4cd55a2ee22549 (patch) | |
tree | 97d80514ed304f00ca264da319b4861ed879f60d /intern/cycles/render/scene.h | |
parent | cde10e774c39bc4359259558abed6263ed15c392 (diff) |
Cycles: Add support for single channel byte textures.
This way, we also save 3/4th of memory for single channel byte textures (e.g. Bump Maps).
Note: In order for this to work, the texture *must* have 1 channel only.
In Gimp you can e.g. do that via the menu: Image -> Mode -> Grayscale
Diffstat (limited to 'intern/cycles/render/scene.h')
-rw-r--r-- | intern/cycles/render/scene.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/intern/cycles/render/scene.h b/intern/cycles/render/scene.h index 34050851d8e..435d7a396c5 100644 --- a/intern/cycles/render/scene.h +++ b/intern/cycles/render/scene.h @@ -112,6 +112,7 @@ public: device_vector<uchar4> tex_byte4_image[TEX_NUM_BYTE4_IMAGES_CPU]; device_vector<float4> tex_float4_image[TEX_NUM_FLOAT4_IMAGES_CPU]; device_vector<float> tex_float_image[TEX_NUM_FLOAT_IMAGES_CPU]; + device_vector<uchar> tex_byte_image[TEX_NUM_BYTE_IMAGES_CPU]; /* opencl images */ device_vector<uchar4> tex_image_byte4_packed; |