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authorThomas Dinges <blender@dingto.org>2016-04-16 21:48:33 +0300
committerThomas Dinges <blender@dingto.org>2016-04-16 21:49:59 +0300
commit557544f2c452303ff4b4d3af96551841e4d79040 (patch)
tree06e0409ce904eecda37a6784977d652087c34afc /intern/cycles/render/scene.h
parentb973911feeec1bf487b35245005406fb32018cbf (diff)
Cycles: Refactor Image Texture limits.
Instead of treating Fermi GPU limits as default, and overriding them for other devices, we now nicely set them for each platform. * Due to setting values for all platforms, we don't have to offset the slot id for OpenCL anymore, as the image manager wont add float images for OpenCL now. * Bugfix: TEX_NUM_FLOAT_IMAGES was always 5, even for CPU, so the code in svm_image.h clamped float textures with alpha on CPU after the 5th slot. Reviewers: #cycles, brecht Reviewed By: #cycles, brecht Subscribers: brecht Differential Revision: https://developer.blender.org/D1925
Diffstat (limited to 'intern/cycles/render/scene.h')
-rw-r--r--intern/cycles/render/scene.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/render/scene.h b/intern/cycles/render/scene.h
index db70ae3c176..d30a0cb45fe 100644
--- a/intern/cycles/render/scene.h
+++ b/intern/cycles/render/scene.h
@@ -109,8 +109,8 @@ public:
device_vector<uint> sobol_directions;
/* cpu images */
- device_vector<uchar4> tex_image[TEX_EXTENDED_NUM_IMAGES_CPU];
- device_vector<float4> tex_float_image[TEX_EXTENDED_NUM_FLOAT_IMAGES];
+ device_vector<uchar4> tex_image[TEX_NUM_BYTE_IMAGES_CPU];
+ device_vector<float4> tex_float_image[TEX_NUM_FLOAT_IMAGES_CPU];
/* opencl images */
device_vector<uchar4> tex_image_packed;