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authorThomas Dinges <blender@dingto.org>2016-05-09 18:06:22 +0300
committerThomas Dinges <blender@dingto.org>2016-05-10 03:53:50 +0300
commit76481eaeff77e46555f8a0458d860911a9a57a9c (patch)
treeaa3e872c967d4744ad7504a5e54f1003da441984 /intern/cycles/render/scene.h
parentdc82c2cd4817c6c84a4dd7e313eb2659a8830d59 (diff)
Cycles: Add support for float4 textures on OpenCL.
Title says it all, this adds OpenCL float4 texture support. There is a bug in the code still, I get a "Out of ressources error" on nvidia hardware here, not sure whats wrong yet. Will investigate further, but maybe someone else has an idea. :) Reviewers: #cycles, brecht Subscribers: brecht, candreacchio Differential Revision: https://developer.blender.org/D1983
Diffstat (limited to 'intern/cycles/render/scene.h')
-rw-r--r--intern/cycles/render/scene.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/intern/cycles/render/scene.h b/intern/cycles/render/scene.h
index b05e5a61ee9..455053fb3f6 100644
--- a/intern/cycles/render/scene.h
+++ b/intern/cycles/render/scene.h
@@ -113,7 +113,8 @@ public:
device_vector<float4> tex_float4_image[TEX_NUM_FLOAT4_IMAGES_CPU];
/* opencl images */
- device_vector<uchar4> tex_image_packed;
+ device_vector<uchar4> tex_image_byte4_packed;
+ device_vector<float4> tex_image_float4_packed;
device_vector<uint4> tex_image_packed_info;
KernelData data;