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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-09-04 17:29:07 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-09-04 17:29:07 +0400
commitadea12cb01e4c4f18f345dfbbf49e9e622192e4e (patch)
treeb43018344c696e4d59437fabc7f17f5b9d6a8e80 /intern/cycles/render/scene.h
parent68563134d4800be4eb46aa6b598fd719cdaf2980 (diff)
Cycles: merge of changes from tomato branch.
Regular rendering now works tiled, and supports save buffers to save memory during render and cache render results. Brick texture node by Thomas. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures#Brick_Texture Image texture Blended Box Mapping. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures#Image_Texture http://mango.blender.org/production/blended_box/ Various bug fixes by Sergey and Campbell. * Fix for reading freed memory in some node setups. * Fix incorrect memory read when synchronizing mesh motion. * Fix crash appearing when direct light usage is different on different layers. * Fix for vector pass gives wrong result in some circumstances. * Fix for wrong resolution used for rendering Render Layer node. * Option to cancel rendering when doing initial synchronization. * No more texture limit when using CPU render. * Many fixes for new tiled rendering.
Diffstat (limited to 'intern/cycles/render/scene.h')
-rw-r--r--intern/cycles/render/scene.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/intern/cycles/render/scene.h b/intern/cycles/render/scene.h
index d9341af08e0..f6c1ef44146 100644
--- a/intern/cycles/render/scene.h
+++ b/intern/cycles/render/scene.h
@@ -37,6 +37,7 @@ class AttributeRequestSet;
class Background;
class Camera;
class Device;
+class DeviceInfo;
class Film;
class Filter;
class Integrator;
@@ -99,8 +100,8 @@ public:
device_vector<uint> sobol_directions;
/* images */
- device_vector<uchar4> tex_image[TEX_NUM_IMAGES];
- device_vector<float4> tex_float_image[TEX_NUM_FLOAT_IMAGES];
+ device_vector<uchar4> tex_image[TEX_EXTENDED_NUM_IMAGES];
+ device_vector<float4> tex_float_image[TEX_EXTENDED_NUM_FLOAT_IMAGES];
/* opencl images */
device_vector<uchar4> tex_image_packed;
@@ -183,7 +184,7 @@ public:
/* mutex must be locked manually by callers */
thread_mutex mutex;
- Scene(const SceneParams& params);
+ Scene(const SceneParams& params, const DeviceInfo& device_info);
~Scene();
void device_update(Device *device, Progress& progress);