diff options
author | Thomas Dinges <blender@dingto.org> | 2015-12-01 20:17:28 +0300 |
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committer | Thomas Dinges <blender@dingto.org> | 2015-12-01 20:17:28 +0300 |
commit | e5e1010919a71f1aa2df9d8157ce68ee676e7dbe (patch) | |
tree | c1032c22b218852c75b28eedebf916b48c078b56 /intern/cycles/render/scene.h | |
parent | 3526f7a28ee45d3af418b10ccc735edaae2542ed (diff) |
Cleanup: Remove some more code for BVH cache. I missed that somehow.
Diffstat (limited to 'intern/cycles/render/scene.h')
-rw-r--r-- | intern/cycles/render/scene.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/intern/cycles/render/scene.h b/intern/cycles/render/scene.h index 851e5ac0b72..a1ff6809f67 100644 --- a/intern/cycles/render/scene.h +++ b/intern/cycles/render/scene.h @@ -126,7 +126,6 @@ class SceneParams { public: ShadingSystem shadingsystem; enum BVHType { BVH_DYNAMIC, BVH_STATIC } bvh_type; - bool use_bvh_cache; bool use_bvh_spatial_split; bool use_qbvh; bool persistent_data; @@ -135,7 +134,6 @@ public: { shadingsystem = SHADINGSYSTEM_SVM; bvh_type = BVH_DYNAMIC; - use_bvh_cache = false; use_bvh_spatial_split = false; use_qbvh = false; persistent_data = false; @@ -144,7 +142,6 @@ public: bool modified(const SceneParams& params) { return !(shadingsystem == params.shadingsystem && bvh_type == params.bvh_type - && use_bvh_cache == params.use_bvh_cache && use_bvh_spatial_split == params.use_bvh_spatial_split && use_qbvh == params.use_qbvh && persistent_data == params.persistent_data); } |