diff options
author | Stefan Werner <stewreo@gmail.com> | 2017-04-27 10:34:51 +0300 |
---|---|---|
committer | Stefan Werner <stewreo@gmail.com> | 2017-04-27 10:35:22 +0300 |
commit | ec25060a05e394560ec92388b347c45bd9eba0ed (patch) | |
tree | 86bef3c575358707945b35fe8c155848bb9465c8 /intern/cycles/render/scene.h | |
parent | a6b9bd023b18d8fbf75da6b886312f1ba41302fd (diff) |
Unlimited number of textures for Cycles
This patch allows for an unlimited number of textures in Cycles where the hardware allows. It replaces a number static arrays with dynamic arrays and changes the way the flat_slot indices are calculated. Eventually, I'd like to get to a point where there are only flat slots left and textures off all kinds are stored in a single array.
Note that the arrays in DeviceScene are changed from containing device_vector<T> objects to device_vector<T>* pointers. Ideally, I'd like to store objects, but dynamic resizing of a std:vector in pre-C++11 calls the copy constructor, which for a good reason is not implemented for device_vector. Once we require C++11 for Cycles builds, we can implement a move constructor for device_vector and store objects again.
The limits for CUDA Fermi hardware still apply.
Reviewers: tod_baudais, InsigMathK, dingto, #cycles
Reviewed By: dingto, #cycles
Subscribers: dingto, smellslikedonkey
Differential Revision: https://developer.blender.org/D2650
Diffstat (limited to 'intern/cycles/render/scene.h')
-rw-r--r-- | intern/cycles/render/scene.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/intern/cycles/render/scene.h b/intern/cycles/render/scene.h index 2b5267642a2..02015f3403c 100644 --- a/intern/cycles/render/scene.h +++ b/intern/cycles/render/scene.h @@ -114,13 +114,13 @@ public: device_vector<uint> sobol_directions; /* cpu images */ - device_vector<uchar4> tex_byte4_image[TEX_NUM_BYTE4_CPU]; - device_vector<float4> tex_float4_image[TEX_NUM_FLOAT4_CPU]; - device_vector<float> tex_float_image[TEX_NUM_FLOAT_CPU]; - device_vector<uchar> tex_byte_image[TEX_NUM_BYTE_CPU]; - device_vector<half4> tex_half4_image[TEX_NUM_HALF4_CPU]; - device_vector<half> tex_half_image[TEX_NUM_HALF_CPU]; - + std::vector<device_vector<uchar4>* > tex_byte4_image; + std::vector<device_vector<float4>* > tex_float4_image; + std::vector<device_vector<float>* > tex_float_image; + std::vector<device_vector<uchar>* > tex_byte_image; + std::vector<device_vector<half4>* > tex_half4_image; + std::vector<device_vector<half>* > tex_half_image; + /* opencl images */ device_vector<uchar4> tex_image_byte4_packed; device_vector<float4> tex_image_float4_packed; |