Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorStefan Werner <stewreo@gmail.com>2017-04-27 10:34:51 +0300
committerStefan Werner <stewreo@gmail.com>2017-04-27 10:35:22 +0300
commitec25060a05e394560ec92388b347c45bd9eba0ed (patch)
tree86bef3c575358707945b35fe8c155848bb9465c8 /intern/cycles/render/scene.h
parenta6b9bd023b18d8fbf75da6b886312f1ba41302fd (diff)
Unlimited number of textures for Cycles
This patch allows for an unlimited number of textures in Cycles where the hardware allows. It replaces a number static arrays with dynamic arrays and changes the way the flat_slot indices are calculated. Eventually, I'd like to get to a point where there are only flat slots left and textures off all kinds are stored in a single array. Note that the arrays in DeviceScene are changed from containing device_vector<T> objects to device_vector<T>* pointers. Ideally, I'd like to store objects, but dynamic resizing of a std:vector in pre-C++11 calls the copy constructor, which for a good reason is not implemented for device_vector. Once we require C++11 for Cycles builds, we can implement a move constructor for device_vector and store objects again. The limits for CUDA Fermi hardware still apply. Reviewers: tod_baudais, InsigMathK, dingto, #cycles Reviewed By: dingto, #cycles Subscribers: dingto, smellslikedonkey Differential Revision: https://developer.blender.org/D2650
Diffstat (limited to 'intern/cycles/render/scene.h')
-rw-r--r--intern/cycles/render/scene.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/intern/cycles/render/scene.h b/intern/cycles/render/scene.h
index 2b5267642a2..02015f3403c 100644
--- a/intern/cycles/render/scene.h
+++ b/intern/cycles/render/scene.h
@@ -114,13 +114,13 @@ public:
device_vector<uint> sobol_directions;
/* cpu images */
- device_vector<uchar4> tex_byte4_image[TEX_NUM_BYTE4_CPU];
- device_vector<float4> tex_float4_image[TEX_NUM_FLOAT4_CPU];
- device_vector<float> tex_float_image[TEX_NUM_FLOAT_CPU];
- device_vector<uchar> tex_byte_image[TEX_NUM_BYTE_CPU];
- device_vector<half4> tex_half4_image[TEX_NUM_HALF4_CPU];
- device_vector<half> tex_half_image[TEX_NUM_HALF_CPU];
-
+ std::vector<device_vector<uchar4>* > tex_byte4_image;
+ std::vector<device_vector<float4>* > tex_float4_image;
+ std::vector<device_vector<float>* > tex_float_image;
+ std::vector<device_vector<uchar>* > tex_byte_image;
+ std::vector<device_vector<half4>* > tex_half4_image;
+ std::vector<device_vector<half>* > tex_half_image;
+
/* opencl images */
device_vector<uchar4> tex_image_byte4_packed;
device_vector<float4> tex_image_float4_packed;