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authorStefan Werner <stefan.werner@tangent-animation.com>2018-03-08 00:19:56 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-03-10 06:54:04 +0300
commitf66ff4ee86a9ead9ef6f3776b64f4dda32eab521 (patch)
tree3412172b884acf0a5731aa734d8873bddef3d428 /intern/cycles/render/scene.h
parent41b38c5f75b371e3897685fd9a4cb953a4aa65ff (diff)
Code refactor: use KernelOject struct instead of float4 array.
Original patch by Stefan with modifications by Brecht.
Diffstat (limited to 'intern/cycles/render/scene.h')
-rw-r--r--intern/cycles/render/scene.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/render/scene.h b/intern/cycles/render/scene.h
index ea9485ff230..48e9ae4117a 100644
--- a/intern/cycles/render/scene.h
+++ b/intern/cycles/render/scene.h
@@ -86,7 +86,7 @@ public:
device_vector<uint> patches;
/* objects */
- device_vector<float4> objects;
+ device_vector<KernelObject> objects;
device_vector<float4> objects_vector;
/* attributes */