diff options
author | Stefan Werner <stefan.werner@tangent-animation.com> | 2020-03-02 17:12:44 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2020-03-02 18:35:52 +0300 |
commit | 409074aae56138f49ce078ce919a6d02e44e521e (patch) | |
tree | 3c2e57fc9ff715c297c21bd3c888cc4ffc1b2848 /intern/cycles/render/scene.h | |
parent | 7b8db971d42f6d6b7b1c74959758266ce8c859e0 (diff) |
Cycles: add Progressive Multi-Jitter sampling pattern
This sampling pattern is particularly suited to adaptive sampling, and will
be used for that upcoming feature.
Based on "Progressive Multi-Jittered Sample Sequences" by Per Christensen,
Andrew Kensler and Charlie Kilpatrick.
Ref D4686
Diffstat (limited to 'intern/cycles/render/scene.h')
-rw-r--r-- | intern/cycles/render/scene.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/render/scene.h b/intern/cycles/render/scene.h index ab30aaa1f43..1dceb93aef7 100644 --- a/intern/cycles/render/scene.h +++ b/intern/cycles/render/scene.h @@ -119,7 +119,7 @@ class DeviceScene { device_vector<float> lookup_table; /* integrator */ - device_vector<uint> sobol_directions; + device_vector<uint> sample_pattern_lut; /* ies lights */ device_vector<float> ies_lights; |