diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2017-10-20 05:32:29 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2017-10-21 21:58:28 +0300 |
commit | 57a0cb797d60024357a3e3a64c1873844b0178bd (patch) | |
tree | 1f8ade576fbbc6cbbf7a41c51304ee8ae3fe95b6 /intern/cycles/render/scene.h | |
parent | 92ec4863c22f249a21a5b5224d91fcab5c602100 (diff) |
Code refactor: avoid some unnecessary device memory copying.
Diffstat (limited to 'intern/cycles/render/scene.h')
-rw-r--r-- | intern/cycles/render/scene.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/intern/cycles/render/scene.h b/intern/cycles/render/scene.h index 32d5c0943e4..d4ec7d90ff5 100644 --- a/intern/cycles/render/scene.h +++ b/intern/cycles/render/scene.h @@ -60,15 +60,15 @@ class BakeData; class DeviceScene { public: /* BVH */ - device_vector<float4> bvh_nodes; - device_vector<float4> bvh_leaf_nodes; - device_vector<uint> object_node; + device_vector<int4> bvh_nodes; + device_vector<int4> bvh_leaf_nodes; + device_vector<int> object_node; device_vector<uint> prim_tri_index; device_vector<float4> prim_tri_verts; - device_vector<uint> prim_type; + device_vector<int> prim_type; device_vector<uint> prim_visibility; - device_vector<uint> prim_index; - device_vector<uint> prim_object; + device_vector<int> prim_index; + device_vector<int> prim_object; device_vector<float2> prim_time; /* mesh */ @@ -103,7 +103,7 @@ public: device_vector<float4> particles; /* shaders */ - device_vector<uint4> svm_nodes; + device_vector<int4> svm_nodes; device_vector<uint> shader_flag; device_vector<uint> object_flag; |