diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-01-17 17:13:01 +0300 |
---|---|---|
committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-01-20 14:46:18 +0300 |
commit | c4890cd354bdba341be5b5fb9cf3724ee294634b (patch) | |
tree | d386013b012b84311aace212b5d1dc949b970e4f /intern/cycles/render/scene.h | |
parent | 5298853e95057942251262d649fcd41b5769f52c (diff) |
Cycles: Add option to split triangle motion primitives by time steps
Similar to the previous commit, the statistics goes as:
BVH Steps Render time (sec) Memory usage (MB)
0 46 260
1 27 373
2 18 598
3 15 826
Scene used for the tests is the agent's body from one of the barber
shop scenes (no textures or anything, just a diffuse material).
Once again this is limited to regular (non-spatial split) BVH,
Support of spatial split to this feature will come later.
Diffstat (limited to 'intern/cycles/render/scene.h')
-rw-r--r-- | intern/cycles/render/scene.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/intern/cycles/render/scene.h b/intern/cycles/render/scene.h index 948697dd136..8768682043f 100644 --- a/intern/cycles/render/scene.h +++ b/intern/cycles/render/scene.h @@ -143,7 +143,7 @@ public: } bvh_type; bool use_bvh_spatial_split; bool use_bvh_unaligned_nodes; - int num_bvh_motion_curve_steps; + int num_bvh_time_steps; bool use_qbvh; bool persistent_data; int texture_limit; @@ -154,7 +154,7 @@ public: bvh_type = BVH_DYNAMIC; use_bvh_spatial_split = false; use_bvh_unaligned_nodes = true; - num_bvh_motion_curve_steps = 0; + num_bvh_time_steps = 0; use_qbvh = false; persistent_data = false; texture_limit = 0; @@ -165,7 +165,7 @@ public: && bvh_type == params.bvh_type && use_bvh_spatial_split == params.use_bvh_spatial_split && use_bvh_unaligned_nodes == params.use_bvh_unaligned_nodes - && num_bvh_motion_curve_steps == params.num_bvh_motion_curve_steps + && num_bvh_time_steps == params.num_bvh_time_steps && use_qbvh == params.use_qbvh && persistent_data == params.persistent_data && texture_limit == params.texture_limit); } |