diff options
author | Brecht Van Lommel <brecht@blender.org> | 2020-03-11 19:49:00 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2020-03-11 22:35:38 +0300 |
commit | ec3eeee46b4885b9167b0dc28d273993d77b8ce6 (patch) | |
tree | 9177fb4e62877f7cef35c528f10a0881db6f1316 /intern/cycles/render/scene.h | |
parent | 5a169ae2f327f366137b6cefd2da75287f761a4f (diff) |
Cycles: add internal default volume shader, to be used for new volume object
This is mostly straightforward, but required some refactoring to ensure that
the default volume material does not always turn on the volume feature for GPU
rendering.
Diffstat (limited to 'intern/cycles/render/scene.h')
-rw-r--r-- | intern/cycles/render/scene.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/intern/cycles/render/scene.h b/intern/cycles/render/scene.h index 1dceb93aef7..d2570138b53 100644 --- a/intern/cycles/render/scene.h +++ b/intern/cycles/render/scene.h @@ -230,6 +230,7 @@ class Scene { /* default shaders */ Shader *default_surface; + Shader *default_volume; Shader *default_light; Shader *default_background; Shader *default_empty; |