diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-10-16 21:40:47 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-10-16 21:40:47 +0400 |
commit | 60bc63c7b8e308ad652eae750fcb932f3fc0218d (patch) | |
tree | cdbc02fc7b2bfff84dc3328683333a46eeb6097c /intern/cycles/render/scene.h | |
parent | 11f3029267524f66b1f4db9de53889216bfd7c35 (diff) |
Cycles: enable improved closure sampling, this should give less noise for mix, add
and glass shaders. How well this will work on non-fermi GPU's is unclear still, it's
a bit heavy on register usage.
Diffstat (limited to 'intern/cycles/render/scene.h')
-rw-r--r-- | intern/cycles/render/scene.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/render/scene.h b/intern/cycles/render/scene.h index a969dd66c4c..c191f8a56e5 100644 --- a/intern/cycles/render/scene.h +++ b/intern/cycles/render/scene.h @@ -109,7 +109,7 @@ public: SceneParams() { shadingsystem = SVM; - use_multi_closure = false; + use_multi_closure = true; bvh_type = BVH_DYNAMIC; use_bvh_cache = false; use_bvh_spatial_split = false; |