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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2017-08-02 16:23:50 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2017-08-07 15:01:24 +0300
commit5e4bad2c00e466bfc013f8ad9edac7ad66938001 (patch)
treea7716ddeafa78a0ab0ec64d0596488ff65153ebe /intern/cycles/render/session.cpp
parentd1752167a9fd86403b7c197fff933ebf718065bd (diff)
Cycles: remove option to disable transparent shadows globally.
We already detect this automatically based on shading nodes and per shader settings, and performance of this option is ok now all devices. Differential Revision: https://developer.blender.org/D2767
Diffstat (limited to 'intern/cycles/render/session.cpp')
-rw-r--r--intern/cycles/render/session.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/intern/cycles/render/session.cpp b/intern/cycles/render/session.cpp
index 8622318858e..ca3aefcb5e6 100644
--- a/intern/cycles/render/session.cpp
+++ b/intern/cycles/render/session.cpp
@@ -721,7 +721,6 @@ DeviceRequestedFeatures Session::get_requested_device_features()
BakeManager *bake_manager = scene->bake_manager;
requested_features.use_baking = bake_manager->get_baking();
requested_features.use_integrator_branched = (scene->integrator->method == Integrator::BRANCHED_PATH);
- requested_features.use_transparent &= scene->integrator->transparent_shadows;
requested_features.use_denoising = params.use_denoising;
return requested_features;