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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2017-08-02 16:23:50 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2017-08-07 15:01:24 +0300 |
commit | 5e4bad2c00e466bfc013f8ad9edac7ad66938001 (patch) | |
tree | a7716ddeafa78a0ab0ec64d0596488ff65153ebe /intern/cycles/render/session.cpp | |
parent | d1752167a9fd86403b7c197fff933ebf718065bd (diff) |
Cycles: remove option to disable transparent shadows globally.
We already detect this automatically based on shading nodes and per shader
settings, and performance of this option is ok now all devices.
Differential Revision: https://developer.blender.org/D2767
Diffstat (limited to 'intern/cycles/render/session.cpp')
-rw-r--r-- | intern/cycles/render/session.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/intern/cycles/render/session.cpp b/intern/cycles/render/session.cpp index 8622318858e..ca3aefcb5e6 100644 --- a/intern/cycles/render/session.cpp +++ b/intern/cycles/render/session.cpp @@ -721,7 +721,6 @@ DeviceRequestedFeatures Session::get_requested_device_features() BakeManager *bake_manager = scene->bake_manager; requested_features.use_baking = bake_manager->get_baking(); requested_features.use_integrator_branched = (scene->integrator->method == Integrator::BRANCHED_PATH); - requested_features.use_transparent &= scene->integrator->transparent_shadows; requested_features.use_denoising = params.use_denoising; return requested_features; |