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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2011-12-20 16:25:37 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2011-12-20 16:25:37 +0400
commit72d2d05770a721986986c137a5cbc36cb796062f (patch)
treec713c496567433e0b7362c2569f113ed5cb042a7 /intern/cycles/render/session.cpp
parent81c635a3bb194931384d9533e02bff7fc09307b0 (diff)
Cycles: border rendering support, includes some refactoring in how pixels are
accessed on devices.
Diffstat (limited to 'intern/cycles/render/session.cpp')
-rw-r--r--intern/cycles/render/session.cpp75
1 files changed, 40 insertions, 35 deletions
diff --git a/intern/cycles/render/session.cpp b/intern/cycles/render/session.cpp
index 42b4a2bb7e4..26c4dbfbb7a 100644
--- a/intern/cycles/render/session.cpp
+++ b/intern/cycles/render/session.cpp
@@ -51,8 +51,6 @@ Session::Session(const SessionParams& params_)
sample = 0;
delayed_reset.do_reset = false;
- delayed_reset.w = 0;
- delayed_reset.h = 0;
delayed_reset.samples = 0;
display_outdated = false;
@@ -108,7 +106,7 @@ bool Session::ready_to_reset()
/* GPU Session */
-void Session::reset_gpu(int w, int h, int samples)
+void Session::reset_gpu(BufferParams& buffer_params, int samples)
{
/* block for buffer acces and reset immediately. we can't do this
in the thread, because we need to allocate an OpenGL buffer, and
@@ -119,7 +117,7 @@ void Session::reset_gpu(int w, int h, int samples)
display_outdated = true;
reset_time = time_dt();
- reset_(w, h, samples);
+ reset_(buffer_params, samples);
gpu_need_tonemap = false;
gpu_need_tonemap_cond.notify_all();
@@ -127,7 +125,7 @@ void Session::reset_gpu(int w, int h, int samples)
pause_cond.notify_all();
}
-bool Session::draw_gpu(int w, int h)
+bool Session::draw_gpu(BufferParams& buffer_params)
{
/* block for buffer access */
thread_scoped_lock display_lock(display->mutex);
@@ -136,7 +134,7 @@ bool Session::draw_gpu(int w, int h)
if(gpu_draw_ready) {
/* then verify the buffers have the expected size, so we don't
draw previous results in a resized window */
- if(w == display->width && h == display->height) {
+ if(!buffer_params.modified(display->params)) {
/* for CUDA we need to do tonemapping still, since we can
only access GL buffers from the main thread */
if(gpu_need_tonemap) {
@@ -261,15 +259,14 @@ void Session::run_gpu()
/* CPU Session */
-void Session::reset_cpu(int w, int h, int samples)
+void Session::reset_cpu(BufferParams& buffer_params, int samples)
{
thread_scoped_lock reset_lock(delayed_reset.mutex);
display_outdated = true;
reset_time = time_dt();
- delayed_reset.w = w;
- delayed_reset.h = h;
+ delayed_reset.params = buffer_params;
delayed_reset.samples = samples;
delayed_reset.do_reset = true;
device->task_cancel();
@@ -277,7 +274,7 @@ void Session::reset_cpu(int w, int h, int samples)
pause_cond.notify_all();
}
-bool Session::draw_cpu(int w, int h)
+bool Session::draw_cpu(BufferParams& buffer_params)
{
thread_scoped_lock display_lock(display->mutex);
@@ -285,7 +282,7 @@ bool Session::draw_cpu(int w, int h)
if(display->draw_ready()) {
/* then verify the buffers have the expected size, so we don't
draw previous results in a resized window */
- if(w == display->width && h == display->height) {
+ if(!buffer_params.modified(display->params)) {
display->draw(device);
if(display_outdated && (time_dt() - reset_time) > params.text_timeout)
@@ -306,7 +303,7 @@ void Session::run_cpu()
thread_scoped_lock buffers_lock(buffers->mutex);
thread_scoped_lock display_lock(display->mutex);
- reset_(delayed_reset.w, delayed_reset.h, delayed_reset.samples);
+ reset_(delayed_reset.params, delayed_reset.samples);
delayed_reset.do_reset = false;
}
@@ -389,7 +386,7 @@ void Session::run_cpu()
if(delayed_reset.do_reset) {
/* reset rendering if request from main thread */
delayed_reset.do_reset = false;
- reset_(delayed_reset.w, delayed_reset.h, delayed_reset.samples);
+ reset_(delayed_reset.params, delayed_reset.samples);
}
else if(need_tonemap) {
/* tonemap only if we do not reset, we don't we don't
@@ -438,23 +435,23 @@ void Session::run()
progress.set_update();
}
-bool Session::draw(int w, int h)
+bool Session::draw(BufferParams& buffer_params)
{
if(device_use_gl)
- return draw_gpu(w, h);
+ return draw_gpu(buffer_params);
else
- return draw_cpu(w, h);
+ return draw_cpu(buffer_params);
}
-void Session::reset_(int w, int h, int samples)
+void Session::reset_(BufferParams& buffer_params, int samples)
{
- if(w != buffers->width || h != buffers->height) {
+ if(buffer_params.modified(buffers->params)) {
gpu_draw_ready = false;
- buffers->reset(device, w, h);
- display->reset(device, w, h);
+ buffers->reset(device, buffer_params);
+ display->reset(device, buffer_params);
}
- tile_manager.reset(w, h, samples);
+ tile_manager.reset(buffer_params, samples);
start_time = time_dt();
preview_time = 0.0;
@@ -462,12 +459,12 @@ void Session::reset_(int w, int h, int samples)
sample = 0;
}
-void Session::reset(int w, int h, int samples)
+void Session::reset(BufferParams& buffer_params, int samples)
{
if(device_use_gl)
- reset_gpu(w, h, samples);
+ reset_gpu(buffer_params, samples);
else
- reset_cpu(w, h, samples);
+ reset_cpu(buffer_params, samples);
}
void Session::set_samples(int samples)
@@ -514,14 +511,18 @@ void Session::update_scene()
progress.set_status("Updating Scene");
- /* update camera if dimensions changed for progressive render */
+ /* update camera if dimensions changed for progressive render. the camera
+ knows nothing about progressive or cropped rendering, it just gets the
+ image dimensions passed in */
Camera *cam = scene->camera;
- int w = tile_manager.state.width;
- int h = tile_manager.state.height;
-
- if(cam->width != w || cam->height != h) {
- cam->width = w;
- cam->height = h;
+ float progressive_x = tile_manager.state.width/(float)tile_manager.params.width;
+ float progressive_y = tile_manager.state.height/(float)tile_manager.params.height;
+ int width = tile_manager.params.full_width*progressive_x;
+ int height = tile_manager.params.full_height*progressive_y;
+
+ if(width != cam->width || height != cam->height) {
+ cam->width = width;
+ cam->height = height;
cam->tag_update();
}
@@ -573,14 +574,16 @@ void Session::path_trace(Tile& tile)
/* add path trace task */
DeviceTask task(DeviceTask::PATH_TRACE);
- task.x = tile.x;
- task.y = tile.y;
+ task.x = tile_manager.state.full_x + tile.x;
+ task.y = tile_manager.state.full_y + tile.y;
task.w = tile.w;
task.h = tile.h;
task.buffer = buffers->buffer.device_pointer;
task.rng_state = buffers->rng_state.device_pointer;
task.sample = tile_manager.state.sample;
task.resolution = tile_manager.state.resolution;
+ task.offset = -(tile_manager.state.full_x + tile_manager.state.full_y*tile_manager.state.width);
+ task.stride = tile_manager.state.width;
device->task_add(task);
}
@@ -590,14 +593,16 @@ void Session::tonemap()
/* add tonemap task */
DeviceTask task(DeviceTask::TONEMAP);
- task.x = 0;
- task.y = 0;
+ task.x = tile_manager.state.full_x;
+ task.y = tile_manager.state.full_y;
task.w = tile_manager.state.width;
task.h = tile_manager.state.height;
task.rgba = display->rgba.device_pointer;
task.buffer = buffers->buffer.device_pointer;
task.sample = tile_manager.state.sample;
task.resolution = tile_manager.state.resolution;
+ task.offset = -(tile_manager.state.full_x + tile_manager.state.full_y*tile_manager.state.width);
+ task.stride = tile_manager.state.width;
if(task.w > 0 && task.h > 0) {
device->task_add(task);