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authorBrecht Van Lommel <brecht@blender.org>2020-04-07 20:43:51 +0300
committerBrecht Van Lommel <brecht@blender.org>2020-04-07 21:29:48 +0300
commit53981c7fb6fdd9973e40f81f867f25d10540c1d1 (patch)
tree84572c33af5bb0c343f6a2928b135041bb8cb3b3 /intern/cycles/render/session.cpp
parent7b4b07a7ddc874efd11b3932f152c7136d720f9c (diff)
Cleanup: refactor adaptive sampling to more easily change some parameters
No functional changes yet, this is work towards making CPU and GPU results match more closely.
Diffstat (limited to 'intern/cycles/render/session.cpp')
-rw-r--r--intern/cycles/render/session.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/intern/cycles/render/session.cpp b/intern/cycles/render/session.cpp
index b1b30979b0e..58bcc7ccdfb 100644
--- a/intern/cycles/render/session.cpp
+++ b/intern/cycles/render/session.cpp
@@ -1110,6 +1110,7 @@ void Session::render(bool with_denoising)
task.adaptive_sampling.use = (scene->integrator->sampling_pattern == SAMPLING_PATTERN_PMJ) &&
scene->dscene.data.film.pass_adaptive_aux_buffer;
task.adaptive_sampling.min_samples = scene->dscene.data.integrator.adaptive_min_samples;
+ task.adaptive_sampling.adaptive_step = scene->dscene.data.integrator.adaptive_step;
/* Acquire render tiles by default. */
task.tile_types = RenderTile::PATH_TRACE;