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authorPatrick Mours <pmours@nvidia.com>2020-02-26 18:30:42 +0300
committerPatrick Mours <pmours@nvidia.com>2020-02-28 18:12:29 +0300
commitaf54bbd61c769c69891c9b39df19eb3cad9dafe2 (patch)
tree927403db3791116c9a760f6791426e8164ca9804 /intern/cycles/render/session.cpp
parent03e04d4db78972709ea9c6889afcf72fdaae80a2 (diff)
Cycles: Rework tile scheduling for denoising
This fixes denoising being delayed until after all rendering has finished. Instead, tile-based denoising is now part of the "RENDER" task again, so that it is all in one task and does not cause issues with dedicated task pools where tasks are serialized. Reviewed By: brecht Differential Revision: https://developer.blender.org/D6940
Diffstat (limited to 'intern/cycles/render/session.cpp')
-rw-r--r--intern/cycles/render/session.cpp145
1 files changed, 63 insertions, 82 deletions
diff --git a/intern/cycles/render/session.cpp b/intern/cycles/render/session.cpp
index f45e6d68c97..0d1f8df3610 100644
--- a/intern/cycles/render/session.cpp
+++ b/intern/cycles/render/session.cpp
@@ -301,12 +301,7 @@ void Session::run_gpu()
update_status_time();
/* render */
- render();
-
- /* denoise */
- if (need_denoise) {
- denoise();
- }
+ render(need_denoise);
device->task_wait();
@@ -384,7 +379,7 @@ bool Session::draw_cpu(BufferParams &buffer_params, DeviceDrawParams &draw_param
return false;
}
-bool Session::acquire_tile(Device *tile_device, RenderTile &rtile, RenderTile::Task task)
+bool Session::acquire_tile(RenderTile &rtile, Device *tile_device, uint tile_types)
{
if (progress.get_cancel()) {
if (params.progressive_refine == false) {
@@ -399,9 +394,9 @@ bool Session::acquire_tile(Device *tile_device, RenderTile &rtile, RenderTile::T
Tile *tile;
int device_num = device->device_number(tile_device);
- while (!tile_manager.next_tile(tile, device_num, task == RenderTile::DENOISE)) {
+ while (!tile_manager.next_tile(tile, device_num, tile_types)) {
/* Wait for denoising tiles to become available */
- if (task == RenderTile::DENOISE && !progress.get_cancel() && tile_manager.has_tiles()) {
+ if ((tile_types & RenderTile::DENOISE) && !progress.get_cancel() && tile_manager.has_tiles()) {
denoising_cond.wait(tile_lock);
continue;
}
@@ -417,7 +412,7 @@ bool Session::acquire_tile(Device *tile_device, RenderTile &rtile, RenderTile::T
rtile.num_samples = tile_manager.state.num_samples;
rtile.resolution = tile_manager.state.resolution_divider;
rtile.tile_index = tile->index;
- rtile.task = task;
+ rtile.task = tile->state == Tile::DENOISE ? RenderTile::DENOISE : RenderTile::PATH_TRACE;
tile_lock.unlock();
@@ -700,12 +695,7 @@ void Session::run_cpu()
update_status_time();
/* render */
- render();
-
- /* denoise */
- if (need_denoise) {
- denoise();
- }
+ render(need_denoise);
/* update status and timing */
update_status_time();
@@ -1089,100 +1079,91 @@ void Session::update_status_time(bool show_pause, bool show_done)
progress.set_status(status, substatus);
}
-void Session::render()
+void Session::render(bool with_denoising)
{
- /* Clear buffers. */
if (buffers && tile_manager.state.sample == tile_manager.range_start_sample) {
+ /* Clear buffers. */
buffers->zero();
}
+ if (tile_manager.state.buffer.width == 0 || tile_manager.state.buffer.height == 0) {
+ return; /* Avoid empty launches. */
+ }
+
/* Add path trace task. */
DeviceTask task(DeviceTask::RENDER);
- task.acquire_tile = function_bind(&Session::acquire_tile, this, _1, _2, RenderTile::PATH_TRACE);
+ task.acquire_tile = function_bind(&Session::acquire_tile, this, _2, _1, _3);
task.release_tile = function_bind(&Session::release_tile, this, _1);
+ task.map_neighbor_tiles = function_bind(&Session::map_neighbor_tiles, this, _1, _2);
+ task.unmap_neighbor_tiles = function_bind(&Session::unmap_neighbor_tiles, this, _1, _2);
task.get_cancel = function_bind(&Progress::get_cancel, &this->progress);
task.update_tile_sample = function_bind(&Session::update_tile_sample, this, _1);
task.update_progress_sample = function_bind(&Progress::add_samples, &this->progress, _1, _2);
task.need_finish_queue = params.progressive_refine;
task.integrator_branched = scene->integrator->method == Integrator::BRANCHED_PATH;
- device->task_add(task);
-}
+ /* Acquire render tiles by default. */
+ task.tile_types = RenderTile::PATH_TRACE;
-void Session::denoise()
-{
- if (!params.run_denoising) {
- return;
- }
+ with_denoising = params.run_denoising && with_denoising;
+ if (with_denoising) {
+ /* Do not denoise viewport until the sample at which denoising should start is reached. */
+ if (!params.background && tile_manager.state.sample < params.denoising_start_sample) {
+ with_denoising = false;
+ }
- /* Do not denoise viewport until the sample at which denoising should start is reached. */
- if (!params.background && tile_manager.state.sample < params.denoising_start_sample) {
- return;
- }
+ /* Cannot denoise with resolution divider and separate denoising devices.
+ * It breaks the copy in 'MultiDevice::map_neighbor_tiles' (which operates on the full buffer
+ * dimensions and not the scaled ones). */
+ if (!params.device.denoising_devices.empty() && tile_manager.state.resolution_divider > 1) {
+ with_denoising = false;
+ }
- /* Cannot denoise with resolution divider and separate denoising devices.
- * It breaks the copy in 'MultiDevice::map_neighbor_tiles' (which operates on the full buffer
- * dimensions and not the scaled ones). */
- if (!params.device.denoising_devices.empty() && tile_manager.state.resolution_divider > 1) {
- return;
+ /* It can happen that denoising was already enabled, but the scene still needs an update. */
+ if (scene->film->need_update || !scene->film->denoising_data_offset) {
+ with_denoising = false;
+ }
}
- /* It can happen that denoising was already enabled, but the scene still needs an update. */
- if (scene->film->need_update || !scene->film->denoising_data_offset) {
- return;
- }
+ if (with_denoising) {
+ task.denoising = params.denoising;
- /* Add separate denoising task. */
- DeviceTask task(DeviceTask::DENOISE);
+ task.pass_stride = scene->film->pass_stride;
+ task.target_pass_stride = task.pass_stride;
+ task.pass_denoising_data = scene->film->denoising_data_offset;
+ task.pass_denoising_clean = scene->film->denoising_clean_offset;
- if (tile_manager.schedule_denoising) {
- /* Run denoising on each tile. */
- task.acquire_tile = function_bind(&Session::acquire_tile, this, _1, _2, RenderTile::DENOISE);
- task.release_tile = function_bind(&Session::release_tile, this, _1);
- task.update_tile_sample = function_bind(&Session::update_tile_sample, this, _1);
- task.update_progress_sample = function_bind(&Progress::add_samples, &this->progress, _1, _2);
- }
- else {
- assert(buffers);
+ task.denoising_from_render = true;
+ task.denoising_do_filter = params.full_denoising;
+ task.denoising_use_optix = params.optix_denoising;
+ task.denoising_write_passes = params.write_denoising_passes;
- if (tile_manager.state.buffer.width == 0 || tile_manager.state.buffer.height == 0) {
- return; /* Avoid empty launches. */
+ if (tile_manager.schedule_denoising) {
+ /* Acquire denoising tiles during rendering. */
+ task.tile_types |= RenderTile::DENOISE;
}
+ else {
+ assert(buffers);
- /* Wait for rendering to finish. */
- device->task_wait();
+ /* Schedule rendering and wait for it to finish. */
+ device->task_add(task);
+ device->task_wait();
- /* Run denoising on the whole image at once. */
- task.type = DeviceTask::DENOISE_BUFFER;
- task.x = tile_manager.state.buffer.full_x;
- task.y = tile_manager.state.buffer.full_y;
- task.w = tile_manager.state.buffer.width;
- task.h = tile_manager.state.buffer.height;
- task.buffer = buffers->buffer.device_pointer;
- task.sample = tile_manager.state.sample;
- task.num_samples = tile_manager.state.num_samples;
- tile_manager.state.buffer.get_offset_stride(task.offset, task.stride);
- task.buffers = buffers;
+ /* Then run denoising on the whole image at once. */
+ task.type = DeviceTask::DENOISE_BUFFER;
+ task.x = tile_manager.state.buffer.full_x;
+ task.y = tile_manager.state.buffer.full_y;
+ task.w = tile_manager.state.buffer.width;
+ task.h = tile_manager.state.buffer.height;
+ task.buffer = buffers->buffer.device_pointer;
+ task.sample = tile_manager.state.sample;
+ task.num_samples = tile_manager.state.num_samples;
+ tile_manager.state.buffer.get_offset_stride(task.offset, task.stride);
+ task.buffers = buffers;
+ }
}
- task.get_cancel = function_bind(&Progress::get_cancel, &this->progress);
- task.need_finish_queue = params.progressive_refine;
- task.map_neighbor_tiles = function_bind(&Session::map_neighbor_tiles, this, _1, _2);
- task.unmap_neighbor_tiles = function_bind(&Session::unmap_neighbor_tiles, this, _1, _2);
-
- task.denoising = params.denoising;
-
- task.pass_stride = scene->film->pass_stride;
- task.target_pass_stride = task.pass_stride;
- task.pass_denoising_data = scene->film->denoising_data_offset;
- task.pass_denoising_clean = scene->film->denoising_clean_offset;
-
- task.denoising_from_render = true;
- task.denoising_do_filter = params.full_denoising;
- task.denoising_use_optix = params.optix_denoising;
- task.denoising_write_passes = params.write_denoising_passes;
-
device->task_add(task);
}