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authorNathan Letwory <nathan@mcneel.com>2014-05-19 14:49:36 +0400
committerNathan Letwory <nathan@mcneel.com>2014-05-19 15:46:58 +0400
commit0684ac93013681261e8acc5ac6296c5de785d7d8 (patch)
treea0c44d4b6ba118bd56755fae76705ca7e7145123 /intern/cycles/render/session.h
parent9a7c4ead3f57052c911570d1b507e1f5229210c8 (diff)
Move ShadingSystem enum to shader.h
Add SHADINGSYSTEM_ to enum member names, so it is clear where they are from. Revert BVHType enum changes, as there's no need for code dedup here.
Diffstat (limited to 'intern/cycles/render/session.h')
-rw-r--r--intern/cycles/render/session.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/render/session.h b/intern/cycles/render/session.h
index 2d29015863c..4638bb8cc37 100644
--- a/intern/cycles/render/session.h
+++ b/intern/cycles/render/session.h
@@ -19,12 +19,12 @@
#include "buffers.h"
#include "device.h"
+#include "shader.h"
#include "tile.h"
#include "util_progress.h"
#include "util_stats.h"
#include "util_thread.h"
-#include "util_types.h"
#include "util_vector.h"
CCL_NAMESPACE_BEGIN
@@ -81,7 +81,7 @@ public:
reset_timeout = 0.1;
text_timeout = 1.0;
- shadingsystem = SVM;
+ shadingsystem = SHADINGSYSTEM_SVM;
tile_order = TILE_CENTER;
}