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authorSergey Sharybin <sergey.vfx@gmail.com>2014-03-26 12:57:30 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2014-03-26 13:58:53 +0400
commit74518b28267e9b18199212fbaa3c689fa018d20c (patch)
tree71a4ea9f274f4a4301c48060984df0802af46c78 /intern/cycles/render/session.h
parent3b0832dd869b4c27f0b976e36134332cf427430c (diff)
Fix T39420: Cycles viewport/preview flickers, when moving mouse across editors
Issue was caused by the wrong usage of OCIO GLSL binding API. To make it work properly on pre-GLSL-1.3 drivers shader is to be enabled after the texture is binded to the opengl context. Otherwise it wouldn't know the proper texture size. This is actually a regression in 2.70 and to be ported to 'a'.
Diffstat (limited to 'intern/cycles/render/session.h')
-rw-r--r--intern/cycles/render/session.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/intern/cycles/render/session.h b/intern/cycles/render/session.h
index 1227edf81b6..e2a7076f250 100644
--- a/intern/cycles/render/session.h
+++ b/intern/cycles/render/session.h
@@ -128,7 +128,7 @@ public:
~Session();
void start();
- bool draw(BufferParams& params);
+ bool draw(BufferParams& params, DeviceDrawParams& draw_params);
void wait();
bool ready_to_reset();
@@ -155,11 +155,11 @@ protected:
void reset_(BufferParams& params, int samples);
void run_cpu();
- bool draw_cpu(BufferParams& params);
+ bool draw_cpu(BufferParams& params, DeviceDrawParams& draw_params);
void reset_cpu(BufferParams& params, int samples);
void run_gpu();
- bool draw_gpu(BufferParams& params);
+ bool draw_gpu(BufferParams& params, DeviceDrawParams& draw_params);
void reset_gpu(BufferParams& params, int samples);
bool acquire_tile(Device *tile_device, RenderTile& tile);