diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-08-28 17:55:59 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-08-28 17:55:59 +0400 |
commit | bae896691aa3d7bb2a75292da3cc490894996b01 (patch) | |
tree | 9c3703f11ccdf76c575c2ea18b70dee1ff665913 /intern/cycles/render/session.h | |
parent | d48e4fc92be346810baa8cac595ab0a735882a87 (diff) |
Cycles:
* Add alpha pass output, to use set Transparent option in Film panel.
* Add Holdout closure (OSL terminology), this is like the Sky option in the
internal renderer, objects with this closure show the background / zero
alpha.
* Add option to use Gaussian instead of Box pixel filter in the UI.
* Remove camera response curves for now, they don't really belong here in
the pipeline, should be moved to compositor.
* Output full float values for rendering now, previously was only byte precision.
* Add a patch from Thomas to get a preview passes option, but still disabled
because it isn't quite working right yet.
* CUDA: don't compile shader graph evaluation inline.
* Convert tabs to spaces in python files.
Diffstat (limited to 'intern/cycles/render/session.h')
-rw-r--r-- | intern/cycles/render/session.h | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/intern/cycles/render/session.h b/intern/cycles/render/session.h index 3411dcd23c6..18983f55353 100644 --- a/intern/cycles/render/session.h +++ b/intern/cycles/render/session.h @@ -107,13 +107,15 @@ public: void wait(); bool ready_to_reset(); - void reset(int w, int h); + void reset(int w, int h, int passes); + void set_passes(int passes); protected: struct DelayedReset { thread_mutex mutex; bool do_reset; int w, h; + int passes; } delayed_reset; void run(); @@ -123,15 +125,15 @@ protected: void tonemap(); void path_trace(Tile& tile); - void reset_(int w, int h); + void reset_(int w, int h, int passes); void run_cpu(); bool draw_cpu(int w, int h); - void reset_cpu(int w, int h); + void reset_cpu(int w, int h, int passes); void run_gpu(); bool draw_gpu(int w, int h); - void reset_gpu(int w, int h); + void reset_gpu(int w, int h, int passes); TileManager tile_manager; bool device_use_gl; |