diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2012-10-23 21:24:23 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2012-10-23 21:24:23 +0400 |
commit | 40242c2f4410413c0fef6249208e41f031f1febe (patch) | |
tree | bb043d47a2a6803a40903b7fee000ddd7aa3c204 /intern/cycles/render/session.h | |
parent | a32d134dc790f3e8bf064865e4e6c79b55562630 (diff) |
Cycles: update buffers only once in a while when progressive refine is used
It'll mimic the same behavior as regular tile rendering update and it should
give pretty noticeable boost on simpler scenes.
Diffstat (limited to 'intern/cycles/render/session.h')
-rw-r--r-- | intern/cycles/render/session.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/intern/cycles/render/session.h b/intern/cycles/render/session.h index dc3e7504766..a7d2bd56fd1 100644 --- a/intern/cycles/render/session.h +++ b/intern/cycles/render/session.h @@ -179,6 +179,7 @@ protected: double paused_time; /* progressive refine */ + double last_update_time; bool update_progressive_refine(bool cancel); vector<RenderBuffers *> tile_buffers; |