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authorLukas Stockner <lukas.stockner@freenet.de>2019-02-06 14:57:10 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2019-02-11 15:39:08 +0300
commite379a9ba918dbf27e81fd289e98314197109b54c (patch)
tree053fb40f47cdab5b42ed7f4ab40421c6317e8324 /intern/cycles/render/session.h
parent382fe85e293e3d00bd7e494bd270cd32bec8ecb6 (diff)
Cycles: add animation denoising Python operator.
This adds a cycles.denoise_animation operator, which denoises an animation sequence or individual file. Renders must be saved as multilayer EXR files with denoising data passes. By default file path and frame range come from the current scene, and EXR files are denoised in-place. Alternatively, a different input and/or output file path can be provided. Denoising settings come from the current view layer. Renders can be denoised again with different settings, as the original noisy image is preserved along with other passes and metadata. There is no user interface yet for this feature, that comes later. Code by Lukas with modifications by Brecht. This feature was originally developed for Tangent Animation, thanks for the support! Differential Revision: https://developer.blender.org/D3889
Diffstat (limited to 'intern/cycles/render/session.h')
-rw-r--r--intern/cycles/render/session.h9
1 files changed, 1 insertions, 8 deletions
diff --git a/intern/cycles/render/session.h b/intern/cycles/render/session.h
index cb1d8fed68f..e3cccbb9fcf 100644
--- a/intern/cycles/render/session.h
+++ b/intern/cycles/render/session.h
@@ -63,10 +63,7 @@ public:
bool run_denoising;
bool write_denoising_passes;
bool full_denoising;
- int denoising_radius;
- float denoising_strength;
- float denoising_feature_strength;
- bool denoising_relative_pca;
+ DenoiseParams denoising;
double cancel_timeout;
double reset_timeout;
@@ -98,10 +95,6 @@ public:
run_denoising = false;
write_denoising_passes = false;
full_denoising = false;
- denoising_radius = 8;
- denoising_strength = 0.0f;
- denoising_feature_strength = 0.0f;
- denoising_relative_pca = false;
display_buffer_linear = false;