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author | Lukas Stockner <lukas.stockner@freenet.de> | 2018-10-29 17:45:58 +0300 |
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committer | Lukas Stockner <lukas.stockner@freenet.de> | 2018-10-29 17:50:01 +0300 |
commit | e3817e5ec179f24b18d58ac60fe0b0969887544e (patch) | |
tree | 70c8e61523e8fc113de2d4f1b7bcfc1522fed5c6 /intern/cycles/render/session.h | |
parent | 17d91bcb611b7191cc2d0dfe4b77e07917634aa9 (diff) |
Cycles: Support generating Denoising passes without actually denoising
Needed for the animation denoiser since the denoising filter is done separately there.
Reviewers: brecht, sergey
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D3833
Diffstat (limited to 'intern/cycles/render/session.h')
-rw-r--r-- | intern/cycles/render/session.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/intern/cycles/render/session.h b/intern/cycles/render/session.h index 61f62f8e712..d2ec13ada1f 100644 --- a/intern/cycles/render/session.h +++ b/intern/cycles/render/session.h @@ -58,6 +58,7 @@ public: bool display_buffer_linear; bool use_denoising; + bool denoising_passes; int denoising_radius; float denoising_strength; float denoising_feature_strength; @@ -89,6 +90,7 @@ public: threads = 0; use_denoising = false; + denoising_passes = false; denoising_radius = 8; denoising_strength = 0.0f; denoising_feature_strength = 0.0f; |