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authorLukas Stockner <lukas.stockner@freenet.de>2016-11-26 06:22:34 +0300
committerLukas Stockner <lukas.stockner@freenet.de>2016-12-03 07:02:21 +0300
commita2ebc5268f2b98ee7335e0054c177c849a45cfba (patch)
treef1c08ab691cc93b08df0a387b037d1e0a45e9a53 /intern/cycles/render/session.h
parent35d490b3f13c75e9a62cb30f3842ed38a27f6dbc (diff)
Cycles: Refactor Progress system to provide better estimates
The Progress system in Cycles had two limitations so far: - It just counted tiles, but ignored their size. For example, when rendering a 600x500 image with 512x512 tiles, the right 88x500 tile would count for 50% of the progress, although it only covers 15% of the image. - Scene update time was incorrectly counted as rendering time - therefore, the remaining time started very long and gradually decreased. This patch fixes both problems: First of all, the Progress now has a function to ignore time spans, and that is used to ignore scene update time. The larger change is the tile size: Instead of counting samples per tile, so that the final value is num_samples*num_tiles, the code now counts every sample for every pixel, so that the final value is num_samples*num_pixels. Along with that, some unused variables were removed from the Progress and Session classes. Reviewers: brecht, sergey, #cycles Subscribers: brecht, candreacchio, sergey Differential Revision: https://developer.blender.org/D2214
Diffstat (limited to 'intern/cycles/render/session.h')
-rw-r--r--intern/cycles/render/session.h9
1 files changed, 4 insertions, 5 deletions
diff --git a/intern/cycles/render/session.h b/intern/cycles/render/session.h
index 1db4692e171..c7ff1446171 100644
--- a/intern/cycles/render/session.h
+++ b/intern/cycles/render/session.h
@@ -145,6 +145,10 @@ public:
void device_free();
+ /* Returns the rendering progress or 0 if no progress can be determined
+ * (for example, when rendering with unlimited samples). */
+ float get_progress();
+
protected:
struct DelayedReset {
thread_mutex mutex;
@@ -173,8 +177,6 @@ protected:
void update_tile_sample(RenderTile& tile);
void release_tile(RenderTile& tile);
- void update_progress_sample();
-
bool device_use_gl;
thread *session_thread;
@@ -194,10 +196,7 @@ protected:
bool kernels_loaded;
- double start_time;
double reset_time;
- double preview_time;
- double paused_time;
/* progressive refine */
double last_update_time;