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authorTon Roosendaal <ton@blender.org>2011-04-27 15:58:34 +0400
committerTon Roosendaal <ton@blender.org>2011-04-27 15:58:34 +0400
commitda376e0237517543aa21740ee2363234ee1c20ae (patch)
tree014a513ed8d0eccc5e54fef42347781e85bae56a /intern/cycles/render/session.h
parent693780074388111e7b9ef1c3825e462f398dc6c4 (diff)
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
Cycles uses code from some great open source projects, many thanks them: * BVH building and traversal code from NVidia's "Understanding the Efficiency of Ray Traversal on GPUs": http://code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus/ * Open Shading Language for a large part of the shading system: http://code.google.com/p/openshadinglanguage/ * Blender for procedural textures and a few other nodes. * Approximate Catmull Clark subdivision from NVidia Mesh tools: http://code.google.com/p/nvidia-mesh-tools/ * Sobol direction vectors from: http://web.maths.unsw.edu.au/~fkuo/sobol/ * Film response functions from: http://www.cs.columbia.edu/CAVE/software/softlib/dorf.php
Diffstat (limited to 'intern/cycles/render/session.h')
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diff --git a/intern/cycles/render/session.h b/intern/cycles/render/session.h
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+++ b/intern/cycles/render/session.h
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+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#ifndef __SESSION_H__
+#define __SESSION_H__
+
+#include "device.h"
+#include "tile.h"
+
+#include "util_progress.h"
+#include "util_thread.h"
+
+CCL_NAMESPACE_BEGIN
+
+class Device;
+class DeviceScene;
+class DisplayBuffer;
+class Progress;
+class RenderBuffers;
+class Scene;
+
+/* Session Parameters */
+
+class SessionParams {
+public:
+ DeviceType device_type;
+ bool background;
+ string output_path;
+
+ bool progressive;
+ int passes;
+ int tile_size;
+ int min_size;
+
+ double cancel_timeout;
+ double reset_timeout;
+ double text_timeout;
+
+ SessionParams()
+ {
+ device_type = DEVICE_CPU;
+ background = false;
+ output_path = "";
+
+ progressive = false;
+ passes = INT_MAX;
+ tile_size = 64;
+ min_size = 64;
+
+ cancel_timeout = 0.1;
+ reset_timeout = 0.1;
+ text_timeout = 1.0;
+ }
+
+ bool modified(const SessionParams& params)
+ { return !(device_type == params.device_type
+ && background == params.background
+ && output_path == params.output_path
+ /* && passes == params.passes */
+ && progressive == params.progressive
+ && tile_size == params.tile_size
+ && min_size == params.min_size
+ && cancel_timeout == params.cancel_timeout
+ && reset_timeout == params.reset_timeout
+ && text_timeout == params.text_timeout); }
+
+};
+
+/* Session
+ *
+ * This is the class that contains the session thread, running the render
+ * control loop and dispatching tasks. */
+
+class Session {
+public:
+ Device *device;
+ Scene *scene;
+ RenderBuffers *buffers;
+ DisplayBuffer *display;
+ Progress progress;
+ SessionParams params;
+ int pass;
+
+ Session(const SessionParams& params);
+ ~Session();
+
+ void start();
+ bool draw(int w, int h);
+ void wait();
+
+ bool ready_to_reset();
+ void reset(int w, int h);
+
+protected:
+ struct DelayedReset {
+ thread_mutex mutex;
+ bool do_reset;
+ int w, h;
+ } delayed_reset;
+
+ void run();
+
+ void update_scene();
+ void update_status_time();
+
+ void tonemap();
+ void path_trace(Tile& tile);
+ void reset_(int w, int h);
+
+ void run_cpu();
+ bool draw_cpu(int w, int h);
+ void reset_cpu(int w, int h);
+
+ void run_gpu();
+ bool draw_gpu(int w, int h);
+ void reset_gpu(int w, int h);
+
+ TileManager tile_manager;
+ bool device_use_gl;
+
+ thread *session_thread;
+
+ volatile bool display_outdated;
+
+ volatile bool gpu_draw_ready;
+ volatile bool gpu_need_tonemap;
+ thread_condition_variable gpu_need_tonemap_cond;
+
+ double start_time;
+ double reset_time;
+ double preview_time;
+};
+
+CCL_NAMESPACE_END
+
+#endif /* __SESSION_H__ */
+