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authorPatrick Mours <pmours@nvidia.com>2021-01-20 16:12:43 +0300
committerPatrick Mours <pmours@nvidia.com>2021-01-20 16:40:27 +0300
commit4a09907eab2a3b6da53b1942aebefdcf58bbd604 (patch)
treea0228e3d1130b01046bb4d04976203a4c2ba0d45 /intern/cycles/render/session.h
parent87db3423c98ea5d11a6bdbef6658b67970023a4e (diff)
Fix T84049: Crash when using Cycles Progressive Refine with OptiX+CPU
Tile stealing may steal a CPU tile buffer and move it to the GPU, but next time around that tile may be re-used on the CPU again (in progressive refinement mode). The buffer would still be on the GPU then though, so is inaccessible to the CPU. As a result Blender crashed when the CPU tried to write results to that tile buffer. This fixes that by ensuring a stolen tile buffer is moved back to the device it is used on before rendering.
Diffstat (limited to 'intern/cycles/render/session.h')
0 files changed, 0 insertions, 0 deletions