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authorSergey Sharybin <sergey.vfx@gmail.com>2016-09-02 10:58:41 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2016-09-02 10:58:41 +0300
commitb399a6d33f9b133a26d38fd0e1e5321cbef0693b (patch)
tree4d89cc16d82db6da406d87b71a0df477e9f387be /intern/cycles/render/shader.cpp
parentfce8f24628d283baf50addd9392f5ae3c4acfd5a (diff)
Fix T49180: Cycles MIS Map for Animated Environment Texture Movie Doesn't Update on Frame Change
Not really ideal fix at all, but we are at RC today, so better to play really safe.
Diffstat (limited to 'intern/cycles/render/shader.cpp')
-rw-r--r--intern/cycles/render/shader.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/intern/cycles/render/shader.cpp b/intern/cycles/render/shader.cpp
index 165a316ea76..10c3507e3f4 100644
--- a/intern/cycles/render/shader.cpp
+++ b/intern/cycles/render/shader.cpp
@@ -221,6 +221,16 @@ void Shader::tag_update(Scene *scene)
if(use_mis && has_surface_emission)
scene->light_manager->need_update = true;
+ /* Special handle of background MIS light for now: for some reason it
+ * has use_mis set to false. We are quite close to release now, so
+ * better to be safe.
+ */
+ if(this == scene->default_background &&
+ scene->light_manager->has_background_light(scene))
+ {
+ scene->light_manager->need_update = true;
+ }
+
/* quick detection of which kind of shaders we have to avoid loading
* e.g. surface attributes when there is only a volume shader. this could
* be more fine grained but it's better than nothing */