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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-04-21 13:50:04 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-04-21 15:36:56 +0300 |
commit | b6da2a6a86fb948f11f9147c5ed722a064673e6d (patch) | |
tree | 0a93da437c4189cb76483ba09d4f245c81da937e /intern/cycles/render/shader.cpp | |
parent | e4ab70da862b5852a6e3f7bab489bed8c3b18193 (diff) |
Cycles: Make it a generic base class for all types of closure nodes
The idea is to have osme geenric BSDF node which is subclassed by
"regular" BSDF nodes and uber shaders.
This way we can access special type and closure type for making
decisions somewhere else.
Diffstat (limited to 'intern/cycles/render/shader.cpp')
0 files changed, 0 insertions, 0 deletions