diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2016-05-08 02:32:09 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2016-05-28 16:49:15 +0300 |
commit | b94bfe4cd8362abc4e8d256a081dc364c28a3117 (patch) | |
tree | ab45f201ece543ef69bd30eea897dee7df234ab4 /intern/cycles/render/shader.cpp | |
parent | a9f7bbc9f8f745d65ebf612a6b880782320831f7 (diff) |
Code refactor: make ShaderNode match Node a bit more, reusing types and enums.
Differential Revision: https://developer.blender.org/D2016
Diffstat (limited to 'intern/cycles/render/shader.cpp')
-rw-r--r-- | intern/cycles/render/shader.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/intern/cycles/render/shader.cpp b/intern/cycles/render/shader.cpp index 635024d7bdf..f03e8e54bcc 100644 --- a/intern/cycles/render/shader.cpp +++ b/intern/cycles/render/shader.cpp @@ -456,7 +456,7 @@ void ShaderManager::add_default(Scene *scene) ShaderGraph *graph = new ShaderGraph(); closure = graph->add(new DiffuseBsdfNode()); - closure->input("Color")->value = make_float3(0.8f, 0.8f, 0.8f); + closure->input("Color")->value() = make_float3(0.8f, 0.8f, 0.8f); out = graph->output(); graph->connect(closure->output("BSDF"), out->input("Surface")); @@ -473,8 +473,8 @@ void ShaderManager::add_default(Scene *scene) ShaderGraph *graph = new ShaderGraph(); closure = graph->add(new EmissionNode()); - closure->input("Color")->value = make_float3(0.8f, 0.8f, 0.8f); - closure->input("Strength")->value.x = 0.0f; + closure->input("Color")->value() = make_float3(0.8f, 0.8f, 0.8f); + closure->input("Strength")->value_float() = 0.0f; out = graph->output(); graph->connect(closure->output("Emission"), out->input("Surface")); |