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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2016-05-08 02:32:09 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2016-05-28 16:49:15 +0300
commitb94bfe4cd8362abc4e8d256a081dc364c28a3117 (patch)
treeab45f201ece543ef69bd30eea897dee7df234ab4 /intern/cycles/render/shader.cpp
parenta9f7bbc9f8f745d65ebf612a6b880782320831f7 (diff)
Code refactor: make ShaderNode match Node a bit more, reusing types and enums.
Differential Revision: https://developer.blender.org/D2016
Diffstat (limited to 'intern/cycles/render/shader.cpp')
-rw-r--r--intern/cycles/render/shader.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/intern/cycles/render/shader.cpp b/intern/cycles/render/shader.cpp
index 635024d7bdf..f03e8e54bcc 100644
--- a/intern/cycles/render/shader.cpp
+++ b/intern/cycles/render/shader.cpp
@@ -456,7 +456,7 @@ void ShaderManager::add_default(Scene *scene)
ShaderGraph *graph = new ShaderGraph();
closure = graph->add(new DiffuseBsdfNode());
- closure->input("Color")->value = make_float3(0.8f, 0.8f, 0.8f);
+ closure->input("Color")->value() = make_float3(0.8f, 0.8f, 0.8f);
out = graph->output();
graph->connect(closure->output("BSDF"), out->input("Surface"));
@@ -473,8 +473,8 @@ void ShaderManager::add_default(Scene *scene)
ShaderGraph *graph = new ShaderGraph();
closure = graph->add(new EmissionNode());
- closure->input("Color")->value = make_float3(0.8f, 0.8f, 0.8f);
- closure->input("Strength")->value.x = 0.0f;
+ closure->input("Color")->value() = make_float3(0.8f, 0.8f, 0.8f);
+ closure->input("Strength")->value_float() = 0.0f;
out = graph->output();
graph->connect(closure->output("Emission"), out->input("Surface"));