Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorStefan Werner <stefan.werner@tangent-animation.com>2018-03-08 02:35:24 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-03-10 06:54:04 +0300
commitf3010e98c343a83e07ff6c2a5437d0043122b083 (patch)
tree5b65da3162727bf00c88babcb216d8dbb4c5a269 /intern/cycles/render/shader.cpp
parentfa9175ff02acffd02679398e17732f3832d3fc28 (diff)
Code refactor: use KernelShader and KernelParticle instead of float arrays.
Original patch by Stefan with modifications by Brecht.
Diffstat (limited to 'intern/cycles/render/shader.cpp')
-rw-r--r--intern/cycles/render/shader.cpp21
1 files changed, 10 insertions, 11 deletions
diff --git a/intern/cycles/render/shader.cpp b/intern/cycles/render/shader.cpp
index 578c61a3e79..ec52c51e337 100644
--- a/intern/cycles/render/shader.cpp
+++ b/intern/cycles/render/shader.cpp
@@ -432,14 +432,12 @@ void ShaderManager::device_update_common(Device *device,
Scene *scene,
Progress& /*progress*/)
{
- dscene->shader_flag.free();
+ dscene->shaders.free();
if(scene->shaders.size() == 0)
return;
- uint shader_flag_size = scene->shaders.size()*SHADER_SIZE;
- uint *shader_flag = dscene->shader_flag.alloc(shader_flag_size);
- uint i = 0;
+ KernelShader *kshader = dscene->shaders.alloc(scene->shaders.size());
bool has_volumes = false;
bool has_transparent_shadow = false;
@@ -487,16 +485,17 @@ void ShaderManager::device_update_common(Device *device,
flag |= SD_HAS_CONSTANT_EMISSION;
/* regular shader */
- shader_flag[i++] = flag;
- shader_flag[i++] = shader->pass_id;
- shader_flag[i++] = __float_as_int(constant_emission.x);
- shader_flag[i++] = __float_as_int(constant_emission.y);
- shader_flag[i++] = __float_as_int(constant_emission.z);
+ kshader->flags = flag;
+ kshader->pass_id = shader->pass_id;
+ kshader->constant_emission[0] = constant_emission.x;
+ kshader->constant_emission[1] = constant_emission.y;
+ kshader->constant_emission[2] = constant_emission.z;
+ kshader++;
has_transparent_shadow |= (flag & SD_HAS_TRANSPARENT_SHADOW) != 0;
}
- dscene->shader_flag.copy_to_device();
+ dscene->shaders.copy_to_device();
/* lookup tables */
KernelTables *ktables = &dscene->data.tables;
@@ -525,7 +524,7 @@ void ShaderManager::device_free_common(Device *, DeviceScene *dscene, Scene *sce
{
scene->lookup_tables->remove_table(&beckmann_table_offset);
- dscene->shader_flag.free();
+ dscene->shaders.free();
}
void ShaderManager::add_default(Scene *scene)