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authorTautvydas Andrikys <esminis>2020-05-14 18:41:37 +0300
committerBrecht Van Lommel <brecht@blender.org>2020-06-02 20:48:51 +0300
commitffb3365fb2063966ead370d8668a259a5525175f (patch)
treef0acceecf90a94a0c996753fbe7ec62c7be779c4 /intern/cycles/render/shader.cpp
parent0465086223f16f650c6f64e7bcfac99612612c42 (diff)
Fix T63588: Cycles unnecessarily updates background importance sampling map
With modifications by Brecht to solve T77273, crash enabling portal lights.
Diffstat (limited to 'intern/cycles/render/shader.cpp')
-rw-r--r--intern/cycles/render/shader.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/intern/cycles/render/shader.cpp b/intern/cycles/render/shader.cpp
index 8403a636e1c..39ba45a751a 100644
--- a/intern/cycles/render/shader.cpp
+++ b/intern/cycles/render/shader.cpp
@@ -318,9 +318,11 @@ void Shader::tag_update(Scene *scene)
* has use_mis set to false. We are quite close to release now, so
* better to be safe.
*/
- if (this == scene->background->get_shader(scene) &&
- scene->light_manager->has_background_light(scene)) {
- scene->light_manager->need_update = true;
+ if (this == scene->background->get_shader(scene)) {
+ scene->light_manager->need_update_background = true;
+ if (scene->light_manager->has_background_light(scene)) {
+ scene->light_manager->need_update = true;
+ }
}
/* quick detection of which kind of shaders we have to avoid loading