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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-04-13 16:58:12 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-04-13 16:58:12 +0400
commit88a261c13b8ac203e2a7ea936cd8b277b8a07c9f (patch)
tree1648b66a0eff11279a52c07cee7f94d4d742b57d /intern/cycles/render/shader.cpp
parent11d24cb58f527884bfbb36fdff70c016d50c919c (diff)
Cycles: add render layer use environment option to disable world lighting on
individual render layers.
Diffstat (limited to 'intern/cycles/render/shader.cpp')
-rw-r--r--intern/cycles/render/shader.cpp11
1 files changed, 11 insertions, 0 deletions
diff --git a/intern/cycles/render/shader.cpp b/intern/cycles/render/shader.cpp
index 2afa1dd5037..c1f7b3518d2 100644
--- a/intern/cycles/render/shader.cpp
+++ b/intern/cycles/render/shader.cpp
@@ -272,6 +272,17 @@ void ShaderManager::add_default(Scene *scene)
scene->shaders.push_back(shader);
scene->default_holdout = scene->shaders.size() - 1;
}
+
+ /* default empty */
+ {
+ graph = new ShaderGraph();
+
+ shader = new Shader();
+ shader->name = "default_empty";
+ shader->graph = graph;
+ scene->shaders.push_back(shader);
+ scene->default_empty = scene->shaders.size() - 1;
+ }
}
CCL_NAMESPACE_END