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authorTautvydas Andrikys <esminis>2020-05-14 18:41:37 +0300
committerBrecht Van Lommel <brecht@blender.org>2020-05-14 18:56:50 +0300
commit33ce0cb5a1edea4b5aaa7d37f6ad74b3b35b95f8 (patch)
treebacf9e3a70ee28c8647491f3bcadd4f0d79ebcc3 /intern/cycles/render/shader.cpp
parent59404853698d01892ee5c609755ffad7ee57c3b9 (diff)
Fix T63588: Cycles unnecessarily updates background importance sampling map
Diffstat (limited to 'intern/cycles/render/shader.cpp')
-rw-r--r--intern/cycles/render/shader.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/intern/cycles/render/shader.cpp b/intern/cycles/render/shader.cpp
index 8403a636e1c..39ba45a751a 100644
--- a/intern/cycles/render/shader.cpp
+++ b/intern/cycles/render/shader.cpp
@@ -318,9 +318,11 @@ void Shader::tag_update(Scene *scene)
* has use_mis set to false. We are quite close to release now, so
* better to be safe.
*/
- if (this == scene->background->get_shader(scene) &&
- scene->light_manager->has_background_light(scene)) {
- scene->light_manager->need_update = true;
+ if (this == scene->background->get_shader(scene)) {
+ scene->light_manager->need_update_background = true;
+ if (scene->light_manager->has_background_light(scene)) {
+ scene->light_manager->need_update = true;
+ }
}
/* quick detection of which kind of shaders we have to avoid loading