diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2017-10-08 05:32:25 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2017-10-08 14:17:33 +0300 |
commit | cdb0b3b1dcd4e9962426422868b2f40535670a5c (patch) | |
tree | 1a3d1727d4da92536d6c3615cbe0f9dffc1315b8 /intern/cycles/render/shader.cpp | |
parent | 4b3e6cb728cb5d0e603f3b23b32ad1f8bfc68558 (diff) |
Code refactor: use DeviceInfo to enable QBVH and decoupled volume shading.
Diffstat (limited to 'intern/cycles/render/shader.cpp')
-rw-r--r-- | intern/cycles/render/shader.cpp | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/intern/cycles/render/shader.cpp b/intern/cycles/render/shader.cpp index 864875361c0..3992ada2e85 100644 --- a/intern/cycles/render/shader.cpp +++ b/intern/cycles/render/shader.cpp @@ -451,10 +451,12 @@ void ShaderManager::device_update_common(Device *device, flag |= SD_HETEROGENEOUS_VOLUME; if(shader->has_bssrdf_bump) flag |= SD_HAS_BSSRDF_BUMP; - if(shader->volume_sampling_method == VOLUME_SAMPLING_EQUIANGULAR) - flag |= SD_VOLUME_EQUIANGULAR; - if(shader->volume_sampling_method == VOLUME_SAMPLING_MULTIPLE_IMPORTANCE) - flag |= SD_VOLUME_MIS; + if(device->info.has_volume_decoupled) { + if(shader->volume_sampling_method == VOLUME_SAMPLING_EQUIANGULAR) + flag |= SD_VOLUME_EQUIANGULAR; + if(shader->volume_sampling_method == VOLUME_SAMPLING_MULTIPLE_IMPORTANCE) + flag |= SD_VOLUME_MIS; + } if(shader->volume_interpolation_method == VOLUME_INTERPOLATION_CUBIC) flag |= SD_VOLUME_CUBIC; if(shader->has_bump) |