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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-12-04 11:48:09 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-12-04 11:48:09 +0400 |
commit | a9d889cba412eaa4e02806e50b631ae621521e23 (patch) | |
tree | 4ce11445d1b30caa567f6c8fb6dd70fdffb2fc85 /intern/cycles/render/shader.h | |
parent | c0078a987978348f200322764e06afbcc378b81f (diff) |
Fix #33405: preview render getting stuck in a particular .blend file, ObjectKey
operator< had wrong brackets, changed it now to be more clear.
Fix #33404: crash GPU rendering with OSL option still enabled. There was a check
to disable OSL in this case, but it shouldn't have modified scene->params because
this is used for comparison in scene->modified().
Diffstat (limited to 'intern/cycles/render/shader.h')
-rw-r--r-- | intern/cycles/render/shader.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/intern/cycles/render/shader.h b/intern/cycles/render/shader.h index 373b3356f51..d4421002ceb 100644 --- a/intern/cycles/render/shader.h +++ b/intern/cycles/render/shader.h @@ -107,9 +107,11 @@ class ShaderManager { public: bool need_update; - static ShaderManager *create(Scene *scene); + static ShaderManager *create(Scene *scene, int shadingsystem); virtual ~ShaderManager(); + virtual bool use_osl() { return false; } + /* device update */ virtual void device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress) = 0; virtual void device_free(Device *device, DeviceScene *dscene) = 0; |