diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-02-14 20:11:47 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-02-14 20:11:47 +0400 |
commit | adbd84c320d8b0781e97d09055f6cde4920b79f8 (patch) | |
tree | 4df5496bd2d96a0115aa45526555097f73caad3c /intern/cycles/render/shader.h | |
parent | a47af30561ea9b0b2933a4af202a560b3576ee11 (diff) |
Fix #34121: OSL + persistent images option was not freeing shader memory properly,
causing memory to increase continuously during animation render.
Diffstat (limited to 'intern/cycles/render/shader.h')
-rw-r--r-- | intern/cycles/render/shader.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/intern/cycles/render/shader.h b/intern/cycles/render/shader.h index d4421002ceb..b38e098e3cb 100644 --- a/intern/cycles/render/shader.h +++ b/intern/cycles/render/shader.h @@ -110,6 +110,8 @@ public: static ShaderManager *create(Scene *scene, int shadingsystem); virtual ~ShaderManager(); + virtual void reset(Scene *scene) = 0; + virtual bool use_osl() { return false; } /* device update */ |