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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-12-04 11:48:09 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-12-04 11:48:09 +0400
commita9d889cba412eaa4e02806e50b631ae621521e23 (patch)
tree4ce11445d1b30caa567f6c8fb6dd70fdffb2fc85 /intern/cycles/render/shader.h
parentc0078a987978348f200322764e06afbcc378b81f (diff)
Fix #33405: preview render getting stuck in a particular .blend file, ObjectKey
operator< had wrong brackets, changed it now to be more clear. Fix #33404: crash GPU rendering with OSL option still enabled. There was a check to disable OSL in this case, but it shouldn't have modified scene->params because this is used for comparison in scene->modified().
Diffstat (limited to 'intern/cycles/render/shader.h')
-rw-r--r--intern/cycles/render/shader.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/intern/cycles/render/shader.h b/intern/cycles/render/shader.h
index 373b3356f51..d4421002ceb 100644
--- a/intern/cycles/render/shader.h
+++ b/intern/cycles/render/shader.h
@@ -107,9 +107,11 @@ class ShaderManager {
public:
bool need_update;
- static ShaderManager *create(Scene *scene);
+ static ShaderManager *create(Scene *scene, int shadingsystem);
virtual ~ShaderManager();
+ virtual bool use_osl() { return false; }
+
/* device update */
virtual void device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress) = 0;
virtual void device_free(Device *device, DeviceScene *dscene) = 0;