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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-01-25 21:23:52 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-01-25 21:23:52 +0400
commitf99343d3b8676543e2bd6acd6ee2274c21b1b388 (patch)
treefd40cd33691a783f82cf877e774d1b3a64d91ed3 /intern/cycles/render/shader.h
parent14f475fccad7158098ddecc285c617f990b2f8b5 (diff)
Cycles: Render Passes
Currently supported passes: * Combined, Z, Normal, Object Index, Material Index, Emission, Environment, Diffuse/Glossy/Transmission x Direct/Indirect/Color Not supported yet: * UV, Vector, Mist Only enabled for CPU devices at the moment, will do GPU tweaks tommorrow, also for environment importance sampling. Documentation: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Passes
Diffstat (limited to 'intern/cycles/render/shader.h')
-rw-r--r--intern/cycles/render/shader.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/intern/cycles/render/shader.h b/intern/cycles/render/shader.h
index 45efa123ef6..35f3cfe27f5 100644
--- a/intern/cycles/render/shader.h
+++ b/intern/cycles/render/shader.h
@@ -47,6 +47,7 @@ class Shader {
public:
/* name */
string name;
+ int pass_id;
/* shader graph */
ShaderGraph *graph;