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author | Campbell Barton <ideasman42@gmail.com> | 2012-06-09 21:22:52 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-06-09 21:22:52 +0400 |
commit | 0fbb6bff27139d66951fe223ff322c609d368a18 (patch) | |
tree | e75d0d4399e4b82746f4edbc0c2e20e8c25f7015 /intern/cycles/render/shader.h | |
parent | 2f60d9b0b9af1df967e29fd1822d82ffd2450d0f (diff) |
style cleanup: block comments
Diffstat (limited to 'intern/cycles/render/shader.h')
-rw-r--r-- | intern/cycles/render/shader.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/intern/cycles/render/shader.h b/intern/cycles/render/shader.h index 48d517ce21a..02788008060 100644 --- a/intern/cycles/render/shader.h +++ b/intern/cycles/render/shader.h @@ -53,8 +53,8 @@ public: ShaderGraph *graph; /* shader graph with auto bump mapping included, we compile two shaders, - with and without bump, because the displacement method is a mesh - level setting, so we need to handle both */ + * with and without bump, because the displacement method is a mesh + * level setting, so we need to handle both */ ShaderGraph *graph_bump; /* sampling */ @@ -109,7 +109,7 @@ public: int get_shader_id(uint shader, Mesh *mesh = NULL, bool smooth = false); /* add default shaders to scene, to use as default for things that don't - have any shader assigned explicitly */ + * have any shader assigned explicitly */ static void add_default(Scene *scene); protected: |