diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2016-05-14 15:50:03 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2016-05-17 22:39:16 +0300 |
commit | 0e8cd14dfee9788f24854aa8f4148033ef042f51 (patch) | |
tree | 4fd7fdb358f9ef4ccdcb934025b74ee6f25598ad /intern/cycles/render/shader.h | |
parent | 08670d3b8117cda608c178688f261e1204794a0d (diff) |
Code refactor: use shader pointers rather than shader indexes.
Diffstat (limited to 'intern/cycles/render/shader.h')
-rw-r--r-- | intern/cycles/render/shader.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/intern/cycles/render/shader.h b/intern/cycles/render/shader.h index d7692a2b6f5..4a1502cb86d 100644 --- a/intern/cycles/render/shader.h +++ b/intern/cycles/render/shader.h @@ -112,6 +112,7 @@ public: AttributeRequestSet attributes; /* determined before compiling */ + uint id; bool used; #ifdef WITH_OSL @@ -159,7 +160,7 @@ public: uint get_attribute_id(AttributeStandard std); /* get shader id for mesh faces */ - int get_shader_id(uint shader, Mesh *mesh = NULL, bool smooth = false); + int get_shader_id(Shader *shader, Mesh *mesh = NULL, bool smooth = false); /* add default shaders to scene, to use as default for things that don't * have any shader assigned explicitly */ |