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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-05-29 16:57:14 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-05-30 15:07:23 +0300 |
commit | 5c17dbd991d64257f99b179343b453bb60823d44 (patch) | |
tree | 4a24c1f396c56c36d888bf807227f54b8742f072 /intern/cycles/render/shader.h | |
parent | 8ed723745e1bf939ed59062256cf7808219d8748 (diff) |
Fix missing Cycles 3D viewport updates when editing materials, lamps.
This introduces a new depsgraph API for getting updated datablocks,
rather than getting it from bpy.data.
* depsgraph.ids_updated gives a list of all datablocks in the depsgraph
which have been updated.
* depsgraph.id_type_updated('TYPE') is true if any datablock of the given
type has been added, removed or modified.
More API updates are coming to properly handle multiple depsgraphs and
finer update granularity, but this should make Cycles work again.
Diffstat (limited to 'intern/cycles/render/shader.h')
-rw-r--r-- | intern/cycles/render/shader.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/intern/cycles/render/shader.h b/intern/cycles/render/shader.h index abd483caabc..ffaef522124 100644 --- a/intern/cycles/render/shader.h +++ b/intern/cycles/render/shader.h @@ -99,6 +99,7 @@ public: /* synchronization */ bool need_update; bool need_update_mesh; + bool need_sync_object; /* If the shader has only volume components, the surface is assumed to * be transparent. |