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authorCampbell Barton <ideasman42@gmail.com>2019-05-01 14:14:11 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-05-01 14:41:07 +0300
commitc47d669f247d4762cfeede867c43c638e40c14c3 (patch)
tree734299c81811955ebb56f211bd010a39f42dc6ef /intern/cycles/render/shader.h
parent177a0ca131794a15d775577e4fa25c1d9e695d13 (diff)
Cleanup: comments (long lines) in cycles
Diffstat (limited to 'intern/cycles/render/shader.h')
-rw-r--r--intern/cycles/render/shader.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/intern/cycles/render/shader.h b/intern/cycles/render/shader.h
index 600b0cc59d4..f74204df355 100644
--- a/intern/cycles/render/shader.h
+++ b/intern/cycles/render/shader.h
@@ -143,8 +143,10 @@ class Shader : public Node {
Shader();
~Shader();
- /* Checks whether the shader consists of just a emission node with fixed inputs that's connected directly to the output.
- * If yes, it sets the content of emission to the constant value (color * strength), which is then used for speeding up light evaluation. */
+ /* Checks whether the shader consists of just a emission node with fixed inputs that's connected
+ * directly to the output.
+ * If yes, it sets the content of emission to the constant value (color * strength), which is
+ * then used for speeding up light evaluation. */
bool is_constant_emission(float3 *emission);
void set_graph(ShaderGraph *graph);